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Post by slayernz on Dec 3, 2013 17:53:36 GMT -5
When I started the game again, I noticed how the cleric was escorted to her cell by the two guards. First of all, each person had to move separately, and after they hit the 7 square limit, they had to wait until the last of the three moved before starting off again.
I know that this is constrained by the game mechanics - you can't normally have a character move more than 7 squares during combat, and I see the game holds that limit even during the scripted portions. It's also a shame that you can't have all three characters (guard, Kyera, guard) move together, but again, that is probably a limit of the game mechanics.
A possible workaround is putting Karjtan in the left-upper cell, and having Kyera placed in the first upper cell. This would be within the 7 square limit, and the characters would be able to make the "escort" sequence more fluid.
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Post by rabidbite on Dec 3, 2013 20:17:46 GMT -5
Oooh, good idea. I noticed the same thing but didn't think on a solution except including simultaneous movement.
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Post by fallen on Dec 3, 2013 20:31:30 GMT -5
slayernz - in scripted portions, they can walk as far as you want, but having them walk all the way looks silly. I will look into switching cells. As the game engine is turned based, one creatures moves at a time, no exceptions.
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