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Post by epicgamesfan on Dec 3, 2013 22:40:42 GMT -5
Hi
I've bought all the Trese Bros games, enjoy playing them, want to continue supporting the devs.
However the pinch zoom update across the games is killing me.
I have tried it on a few models of phones, and the pinch zoom is impossible for me to use, it is very difficult to zoom to the level I want, it either zooms all the way in or all the way out. I have to space my fingers widely apart and move very very slowly to even get close to the zoom level I want to use at that moment, and it takes several tries.
People are commenting on this on the PLay Store ratings as well.
The zoom slider was perfect, please restore it, or give the option to use it instead of pinch zoom in all games it is implemented in.
Thanks
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Post by slayernz on Dec 3, 2013 22:46:50 GMT -5
epicgamesfan I took the liberty of removing the duplicates. I'll leave Andrew to respond to the original topic though. Note to fallen and Cory Trese, this issue is across multiple games (TA, CK, AP)
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Post by fallen on Dec 3, 2013 23:35:49 GMT -5
epicgamesfan - what versions of the game are you commenting on? We have recently put out updates for AoP and CK that specifically help address the zoom sensitivity. Are you using the latest versions of the games? We check Google Play comments very consistently, but that's for the pointer. Almost all negative feedback ceased after the latest update to the zoom code. If you still feel like are having issues and have the latest versions of the games, please provide your Android OS / device details.
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Post by En1gma on Mar 12, 2014 13:36:53 GMT -5
Just to let you know, at least on my HTC one, the pinch zoom is either unresponsive or hyper sensitive... Compared to Heroes, AoP zoom seems very clunky... Should mention android 4.4
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Post by fallen on Mar 12, 2014 14:19:33 GMT -5
En1gma - thanks for the feedback. I have an HTC One as my primary device and I find the zoom to be really nice with AoP. I wonder what we are doing differently? Heroes of Steel is built in C++ and Age of Pirates is built in Java, so they implementation is fundamentally different. Definitely, the C++ is the better implementation, as it is not tied to Google's APIs and the same stress of trying to support 5200+ devices.
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Post by grävling on Mar 14, 2014 6:53:01 GMT -5
For me, AoP is ok, but CyberKnights really, really, isn't on my tab.
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