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Post by Cory Trese on May 1, 2011 3:43:56 GMT -5
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Post by Cory Trese on May 1, 2011 3:44:13 GMT -5
all of those force close fixes are because of forum members -- thanks so much for your help!
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Post by boeu on May 1, 2011 9:52:00 GMT -5
Woo hoo more crafts. Lovin it
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Post by Cory Trese on May 1, 2011 13:32:23 GMT -5
Looks like the merchant on insane issue is fixed, those reports have stopped coming in.
Still working on the memory management issues.
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rudeboy
Curator
[ Star Traders 2 & Heroes of Steel Supporter ]
Posts: 37
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Post by rudeboy on May 1, 2011 19:48:41 GMT -5
Already found a few of the new Templar craft in the shipyards... Nice.
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rudeboy
Curator
[ Star Traders 2 & Heroes of Steel Supporter ]
Posts: 37
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Post by rudeboy on May 1, 2011 19:51:06 GMT -5
...And the Speed / Agility adds are great! Nice work.
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Tenebrous Pirate
Exemplar
[ Star Traders 2 Supporter ]
Why? Well, why not?
Posts: 482
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Post by Tenebrous Pirate on May 2, 2011 8:22:05 GMT -5
Awesome, thanks Cory!
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Post by hashassin on May 2, 2011 8:46:54 GMT -5
More ships and you added some more storage space ^_^ thanks so much bro!
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Tenebrous Pirate
Exemplar
[ Star Traders 2 Supporter ]
Why? Well, why not?
Posts: 482
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Post by Tenebrous Pirate on May 2, 2011 10:02:34 GMT -5
I finally got around to making my new pirate on insane difficulty to go hunt aliens, and I noticed the new starter ship stats. Awesome! I can't wait to go take my new serpent tooth out for a spin and blast the crap out of some royal house pansies!
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Post by kremmen on May 2, 2011 19:31:59 GMT -5
Has the update been released? It's not coming through the market.
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Post by boeu on May 3, 2011 5:04:06 GMT -5
Its out. Im playing lol. Was in market.
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Post by kremmen on May 3, 2011 9:52:05 GMT -5
Hmm. Maybe I'm really distracted enough to forget updating ST two days ago.
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