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Post by slayernz on Dec 11, 2013 18:36:16 GMT -5
Okay, I can understand that curses will last multiple turns, and they can be cancelled by appropriately cast spells from the cleric, but 20 turns seems an awful long time to have Vermin Rot in effect. Your own curses last up to 8 turns. Your own buffs max out at around 8 turns. This means if you didn't have the Cleric's Purifying Breeze, you'd need to counter the curse with buffs 3 times in a row!
I didn't put this down as a bug because there may well be a good reason why VR lasts 20 turns ... but if there isn't can you reduce this to a more reasonable duration - maybe 5-8 turns?
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Post by fallen on Dec 11, 2013 19:18:13 GMT -5
slayernz - get Purifying Breeze, or stay at a campsite? Your own curses and buff lasts X (you mentioned 8) + Skill. Will take a look.
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Post by Cory Trese on Dec 11, 2013 19:39:45 GMT -5
I think that 20 round duration is critical -- if you do not learn to manage de-cursing as part of your play style you're doomed in later episodes.
It's a necessary evil and a carefully balanced duration relative to combat and post-combat difficulty turn burn.
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Post by slayernz on Dec 11, 2013 23:40:31 GMT -5
Okay cool, that's why I didn't list it as a bug - there is a logic behind your evilness My Cleric has learned Purifying Breeze, and has no qualms casting it as needed.
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