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Post by boeu on May 6, 2011 11:31:06 GMT -5
Lol if the roll is a fail then drop a space hulk on em
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Post by absimiliard on May 6, 2011 11:36:23 GMT -5
Well, "Land"-spamming on a planet that hostile enough to you to have closed the exchange would at least involve substantial risk of hostile encounters. So it's not entirely free. You could tie it to Negotiate, Pilot, or Stealth skills pretty easily and just enable the exchange button if a smuggler captain passes a check on landing on a "hostile" planet.
Story-wise it's easy to explain, the smuggler knows a safe-spot to smuggle his goods to, but time and time again encounters someone too close to the final approach and has to waive off his planned landing and land in the normal starport lest he give away his contacts. Spamming it would just repeated attempts to catch the right orbit that allows you to land out of the sensor coverage of the planet's authorities.
Having said it wouldn't be entirely free a good pilot on a fast ship can evade most encounters he'll get in a landing attempt on even the most hostile of planets. So the cost isn't very high.
To counter that you might be able to pull something like, "but the prices are low for selling and high for buying due to the illegality of your market and the need to do transactions in ways that don't attract the attention of the law." This would make it less profitable to trade to a "Smuggler's Cove". Alternately you could impose increased time on trades in the smuggler's market, maybe it takes extra time to find buyers when you can only use illegal methods of transactions. Or maybe you can only sell goods, not buy.
Without some balancing factor it might be too powerful an ability for smugglers. Especially since many smugglers will be focussed in skills that decrease the chances of a bad encounter while landing on a hostile world.
-abs
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Post by oldalchemist on May 9, 2011 10:57:16 GMT -5
Landing costs fuel and time, right?
How about this: Land without an encounter, friendly or otherwise, don't do ANYTHING but go straight to the Exchange, and you have a chance to trade in secret. You visit the Spice Hall and everyone knows you're planetside. You get your sails fixed, and you're in a log book. You acknowledge a freighter and you're on the Orbital Traffic Controller's system.
Yes, you might 'land spam' but you're going to burn water and time. It's a race against time if you're trying to capitalize on a shortage. Maybe your chances get worse if you repeatedly land? Clear the attempts penalty after you land on another Urban planet.
Also, a smuggler officer should pop up like the political officer does now and tell you if you made it.
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Post by Cory Trese on May 18, 2011 0:25:14 GMT -5
That's a clever idea, but doesn't fit with the architecture. You've got no way to know that, but I just have to say it won't work without a lot of hacking -- the game is very "I don't remember what just happened" sometimes =)
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Post by oldalchemist on May 18, 2011 10:27:22 GMT -5
Don't you set flags for things like 'pirate,' 'slaver,' 'alien killer,' and 'hat fancier?' Could you use a flag to set 'covert?' Going into orbit always sets it to false, landing either sets it to true or false and if it's true, you get an officer pop-up. Going to anything but exchange or status sets it to false.
I'm sure I'm over-simplifying things, but you seem to track a hell of a lot of other stuff like ship part and torpedo quality, that we don't even see.
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Post by slayernz on May 18, 2011 18:22:25 GMT -5
Here's my thoughts on this:
For Smuggler class:
On planets with security of 5 or less: You are always able to sell restricted goods in the exchange regardless of trade permit.
Further, you are able to sell anything in these exchanges even when your RP is such that the exchange would be closed to you. Further, you are able to sell items that are otherwise banned (eg Tax/Ban on Clothing).
For security of 5 - 10 It is a percentage roll as to whether you can get away with market trades or not (based on stealth/charisma/negotiation/intimidation). If you have a smuggler officer, then this risk is reduced by 75% - 90% (it really pays to have a smuggler officer if you are a smuggler). If you succeed on the percentage roll, then the same freedoms as above are available to you.
Trading details:
In any trades when you are (a) trading in restricted goods without a permit , (b)have such a negative RP that the exchange would otherwise be closed to you ... you have the following negatives: 1) Trading of restricted goods will NOT modify your RP - after all, you're trading in secret 2) The buy/sell prices of restricted goods are impacted by between 10% and 50% of normal price points (roll based on negotiation/stealth skills). This means if a good costs 100 for you to buy and 80 for you to sell, then buy price could be as high as 150 and sell price could be as low as 40. 3) The buy/sell prices of non-restricted goods are only impacted by the 10% - 50% change if your RP is too negative for normal exchange
Exceptions to the 10% - 50% surcharges ... any banned/taxed items can actually be sold at the equivalent of shortage pricing because you are effectively supplying the black market.
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Post by slayernz on May 18, 2011 18:32:32 GMT -5
Oh ... one last thing to add ... if you are doing illegal trades, there is a 5% chance (per planetary security level) of detection per trade. The % level can be offset by 50% by having a smuggler officer. This means chance of detection looks like this: PlanetSecurity | Without officer | With officer | 0 | 0 | 0 | 1 | 0.05 | 0.025 | 2 | 0.1 | 0.05 | 3 | 0.15 | 0.075 | 4 | 0.2 | 0.1 | 5 | 0.25 | 0.125 | 6 | 0.3 | 0.15 | 7 | 0.35 | 0.175 | 8 | 0.4 | 0.2 | 9 | 0.45 | 0.225 | 10 | 0.5 | 0.25 |
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Post by boeu on May 18, 2011 21:34:47 GMT -5
Lol didnt this thread go off track :/
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Post by slayernz on May 18, 2011 21:38:49 GMT -5
Were we on a track? You're lucky we didn't start discussing the price of Pizza in Wilderness areas, and whether or not you could add "native Gorwillian boar meat" as a topping.
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Post by oldalchemist on May 19, 2011 9:15:19 GMT -5
Hot Damn! If we're talking about boar sausage, the rest of this discussion is moot! Belgian-style abbey ales are the way to go.
The prices ought to be higher both ways for secret trades, especially under a ban. Now, if you get detected, the rep penalties should be nuts.
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Post by slayernz on May 19, 2011 17:42:35 GMT -5
I've never tried abbey ales, belgian or not. I've tried a few UK beers at a beer fest once and have decided that they are FANTASTIC for putting out fires. Actually, in preference order, it would be: 1) Putting out fires 2) Flavoring food that you are cooking (over fire) 3) Washing utensils used in the cooking of food over fire) 4) Re-hydrating desert environments 5) Using as an embalming fluid at funeral homes 6) Washing utensils used to embalm at funeral homes .. 294) Washing the feet of lepers. 295) Drinking.
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Post by slayernz on May 19, 2011 17:46:13 GMT -5
Yes, if your illegal trade is detected and you aren't automatically hauled over hot coals moistened by steaming UK ale, you should be penalized a RP for every $1000 credits worth of sold merchandise. Emptying a hold full of Artifacts in a shortage could see you down in the thousands of RP points
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Post by sgtcookie on May 20, 2011 2:54:41 GMT -5
Oi! I take that as an insult. I am British.
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Post by oldalchemist on May 20, 2011 10:31:17 GMT -5
slayernz just became a Legendary Crime Lord for that beer post. It's a War of Assassins now. Somebody hull that little green Pirate Crossbow he's been flying and bring him back to Baza Prime to do time in the yeast vats!
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Post by slayernz on May 20, 2011 21:36:42 GMT -5
Hey - I clearly said that drinking UK Beer is definitely one of the top 300 things you could do with it! I can't think of many other tasty beverages that is so universally useful ... oh except for Water-Fuel I live in Australia now and I gotta say that Australian beer is only marginally better than UK beer. Mainly because it is typically chilled and has bubbles <Slayer ducks>. Hmm ... I wonder if I am digging myself a large hole. In two posts, I might have insulted beer drinkers in two different countries. Good thing I didn't talk about how rubbish US beer is.
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