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Post by algesan on Dec 20, 2013 21:16:23 GMT -5
Looking ahead, as you add in new maps, my suggestion would be to make every map easy to auto navigate (after it has been explored ) with no more than one waypoint needed if you are just passing through. The early bit is fine, but walking back and forth and zoning twice to get a camp while needing several waypoints to walk from zone to zone or zone to camp/inn is on the unfun side of things. It isn't bad so far, but I could see it getting so with later maps which will probably be bigger and more complicated. One option might be to have a dialogue come up when the party is about to zone into a cleared area asking if you want to proceed to the next zone and moving you there without needing to actually cross it. Example, Oskahold to Korvaine's after North Gate area is cleared, ditto for Oskahold => Vermin area.
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Post by xdesperado on Feb 24, 2014 2:13:09 GMT -5
A fast move option of some sort for cleared areas would indeed make the game much more enjoyable, at least for me. Don't know how many hours I've wasted just trying to go back to a rest spot after clearing several battles. Not a game breaker currently but does get very tedius having to wait for the party to make the long hikes through areas that no longer contain threats.
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Post by Cory Trese on Feb 24, 2014 3:29:03 GMT -5
Thanks for the feedback. Exploring and traversing the vast world of the game will always be part of the RPG experience, however as we progress through the Episode releases, there will be additional options and navigational aids available to the player.
True to form, we will never ask you to do anything we've haven't had fun doing 100 times. Looking forward to getting everyone's reaction to the maps in Episode 2, Act 1.
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Post by xdesperado on Feb 24, 2014 4:10:54 GMT -5
The lack of fast travel to waypoints in cleared areas is compounded by the small screen on my phone and large intricate maps.
Makes exploring fun as details are revealed, but can be a royal pain in the behind to find your way back through cleared areas.
Perhaps a zoom out function for smaller screens could be added at some point. Just cleared the Spy's Path map (I think lol) and that maze was a nightmare to move around once sections got cleared. Continually getting No Path messages while trying to navigate longer distances gets frustrating. I mean I got here from there why can't the idiots find their way back.
While on the subject of moving...any way the screen can fix on the party when moving instead of staying locked on the target zone? Hate when the route chosen runs me through areas I've yet to explore. Even without a new encounter being generated you can still miss interesting features/sights.
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Post by fallen on Feb 24, 2014 9:40:45 GMT -5
xdesperado - you are pinch zooming, right? Currently, if you pan far away from your characters and then tap, it does not pan back to them and follow. If the character is center screen when you issue a move order, it follows.
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Post by xdesperado on Feb 24, 2014 17:22:46 GMT -5
fallen I need the little headbanging smily I use on another forum here... Dumb me I never even tried the pinch zoom till you mentioned it!
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Post by fallen on Feb 24, 2014 17:51:30 GMT -5
xdesperado - I hope that helps a bit That must have been mighty painful without it!
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