How Skills modify Talents (table)
Dec 27, 2013 13:50:06 GMT -5
captain nemo, Karjus, and 1 more like this
Post by John Robinson on Dec 27, 2013 13:50:06 GMT -5
How Skills modify Talents (table)
Players' Guides: Heroes and Monsters (Tables) provides additional information you may find useful on a variety of topics.
I'm trying to figure out the best way to use my Skill points, and cobbled this little table together.
I think the real secret behind Skills is how they provide a way to use higher levels of some Talents that normally would have a very high SP cost.
Some skills increase duration of the talent. For example Stone Skin 6, at 36 SP.
This can be a pretty steep price tag for Vraes to repeatedly use a Talent that wears off in 8 combat rounds.
Every skill point added to Lore will add another round of duration, so if he doesn't have to cast it as often, then it costs less to use.
This is great because whatever number of rounds you used in Stone Skin during a single combat will carry over to the next enemy encounter.
Other Skills can increase weapon and spell accuracy, so if you are doing more damage more often you save SP in the long run.
Knowledge is not a Skill. Knowledge is an Attribute with Skill like properties so I've included it in the table.
Knowledge increases the accuracy of any attack spell single target or AOE.
Note about Conjuring, and Sorcery backed AOE spells.
Your Sorcery and Conjuring number does not guarantee any additional targets will be hit with an AOE spell such as Immolation.
If you miss the first target of an AOE spell no further action is taken.
If you hit the first target then separate accuracy rolls will be made for the remaining targets in the area of effect to determine a hit for each one.
All Curses such as Choking Ash and Frigid Air are exempt from these rules, they always hit the targets governed by how many targets your
Conjuring Talent number allows.
You can find additional tips on understanding skill effects in the Immolation question thread.
Players' Guides: Heroes and Monsters (Tables) provides additional information you may find useful on a variety of topics.
I'm trying to figure out the best way to use my Skill points, and cobbled this little table together.
I think the real secret behind Skills is how they provide a way to use higher levels of some Talents that normally would have a very high SP cost.
Some skills increase duration of the talent. For example Stone Skin 6, at 36 SP.
This can be a pretty steep price tag for Vraes to repeatedly use a Talent that wears off in 8 combat rounds.
Every skill point added to Lore will add another round of duration, so if he doesn't have to cast it as often, then it costs less to use.
This is great because whatever number of rounds you used in Stone Skin during a single combat will carry over to the next enemy encounter.
Other Skills can increase weapon and spell accuracy, so if you are doing more damage more often you save SP in the long run.
Knowledge is not a Skill. Knowledge is an Attribute with Skill like properties so I've included it in the table.
Knowledge increases the accuracy of any attack spell single target or AOE.
Note about Conjuring, and Sorcery backed AOE spells.
Your Sorcery and Conjuring number does not guarantee any additional targets will be hit with an AOE spell such as Immolation.
If you miss the first target of an AOE spell no further action is taken.
If you hit the first target then separate accuracy rolls will be made for the remaining targets in the area of effect to determine a hit for each one.
All Curses such as Choking Ash and Frigid Air are exempt from these rules, they always hit the targets governed by how many targets your
Conjuring Talent number allows.
You can find additional tips on understanding skill effects in the Immolation question thread.
Skill | Talent | Skill Effect on Talent |
Blades | Strike | Increases both melee accuracy and melee defense during combat edged weapons |
Bows | Loose | Increases ranged accuracy when using Bows |
Hammers | Strike | ==> Special note +1 in melee weapons skill = +1 standard dice for melee accuracy |
Polearms | Strike | and defense during combat. Bows add +1 standard dice accuracy only <== |
Conjuring | Burning Blades | Increases Duration |
Conjuring | Choking Ash | (AOE) Each Conjuring point lets me hit an additional target in Areas of Effect |
Conjuring | Ethereal Anguish | (Soon to become an AOE ?) |
Conjuring | Flash Freeze | (AOE) Each Conjuring point lets me hit an additional target in Areas of Effect |
Conjuring | Frigid Air | (AOE) Each Conjuring point lets me hit an additional target in Areas of Effect |
Conjuring | Meteoric Shockwave | (AOE) Each Conjuring point lets me hit an additional target in Areas of Effect |
Conjuring | Piety Ward | Increases Duration |
Conjuring | Pureflame Shield | Increases Duration *Special see discussion below |
Conjuring | Thundering Blades | Increases Duration |
Conjuring | Warder's Shield | Increases Duration |
Hammers | Strike | Increases both melee accuracy and melee defense when using Hammers |
Invocation | Holy Retribution | Increases spell attack accuracy. |
Invocation | Banishment | Increases spell attack accuracy. |
Knowledge | Firebolt | Increases spell attack accuracy. |
Knowledge | Firestorm | Increases spell attack accuracy (AOE). |
Knowledge | Holy Retribution | Increases spell attack accuracy. |
Knowledge | Immolation | Increases spell attack accuracy (AOE). |
Knowledge | Banishment | Increases spell attack accuracy. |
Leadership | Phalanx Shield | Increases Duration |
Lore | Blacknight | Increases Duration |
Lore | Burst of Speed | Increases Duration |
Lore | Charged Speed | Increases Duration |
Lore | Eye of the Storm | Increases Duration |
Lore | Myshana's Tears | Multiplies Lore from 1 to 10 times added to Healed HP |
Lore | Natural Mastery | Increases Duration |
Lore | Purifying Breeze | Adds Lore to Healed HP (AOE) |
Lore | Sacrifice | Adds Lore to Restored SP |
Lore | Silent Stalker | Increases Duration |
Lore | Stone Skin | Increases Duration |
Polearms | Strike | Increases both melee accuracy and melee defense when using staff or spear. |
Security | Disarming Touch | +1 Security save per point when disarming traps |
Security | Precision Pick | +1 Security save per point when opening chests and doors |
Sorcery | Elemental Sundering | (AOE) Each Sorcery point lets me hit and additional target in areas of effect |
Sorcery | Energy Storm | (AOE) Each Sorcery point lets me hit and additional target in areas of effect |
Sorcery | Fireboldt | Increases spell attack accuracy. |
Sorcery | Firestorm | (AOE) Each Sorcery point lets me hit and additional target in areas of effect |
Sorcery | Immolation | (AOE) Each Sorcery point lets me hit and additional target in areas of effect |
Sorcery | Lightning Spear | (AOE) Each Sorcery point lets me hit and additional target in areas of effect |
Stealth | Blacknight | +1 Stealth Increases chance of surprise Thief led Party gets first move |
Stealth | In General | +1 Stealth Increases chance of surprise Thief or led Party gets first move |