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Post by fallen on Jan 7, 2014 23:54:07 GMT -5
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Swami
Templar
[ Heroes of Steel Supporter ]
Lost
Posts: 1,004
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Post by Swami on Jan 8, 2014 0:01:41 GMT -5
From the blog:
While Selen still brings some ranged abilities to the table, her best strengths are in her Cursing Attacks that both deal damage to her enemies and impact a debilitating Curse that will help other team members bring the target down.
...
The Quest Log makes it very easy to see what your immediate priorities are, including differentiating between main-line story quests, optional subquests, and also keeping a running record of the heroic deeds that you have completed.
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Post by fallen on Jan 8, 2014 0:26:04 GMT -5
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Swami
Templar
[ Heroes of Steel Supporter ]
Lost
Posts: 1,004
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Post by Swami on Jan 8, 2014 0:31:22 GMT -5
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Post by beuns on Jan 8, 2014 18:55:53 GMT -5
Great upcoming features ! I can't wait for Act 2
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Post by slayernz on Jan 8, 2014 20:16:54 GMT -5
Awesome blog entry - I like the long walk bug fix, even if it's only for when you die and get restored. I think that it makes sense if you are restored to full health/spell points, the enemy that killed you should also be refreshed too. Question - if you encountered a party of 5 ratkin and 1 deathkin, and you kill off 4 ratkin before you died, when you restore, do you still get the 5 ratkin/1 deathkin, or do you only get 1 ratkin, 1 deathkin that survived?
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Swami
Templar
[ Heroes of Steel Supporter ]
Lost
Posts: 1,004
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Post by Swami on Jan 8, 2014 20:32:21 GMT -5
I think for exp control you'd have to make it 1&1.
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Post by slayernz on Jan 8, 2014 20:42:07 GMT -5
Would be okay if the XP gained was flushed as well.
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Post by Cory Trese on Jan 8, 2014 21:06:06 GMT -5
We are not going to worry about any game exploits that involve dying a lot.
The entire group of monsters will be restore, even if there was only 1 archer left when you pressed Restore (bit of a coward, tho, aren't you?)
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