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Post by alexbv on Jan 9, 2014 3:38:45 GMT -5
I would love to see TA have a somewhat usual for this type of game Templar placement option, within predefined areas of course. This would commence before the actual battle and can really add to tactical element in scenarios like "Divided we Fall" for a mixed abilities or movement rate squad.
Secondly, I keep finding myself browsing around the map in search of the objectives each time I start the level. This would be much simpler if I could zoom out all the way to the briefing map scale. Not sure, how easy this would be to implement, but getting away from the zoom slider in favor of more usual for the mobile platform pinch zoom may allow for wider range of magnification without the limit of slider resolution.
Thank you for your time and efforts!
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Post by fallen on Jan 9, 2014 11:18:41 GMT -5
alexbv - great suggestions! We have the "place Templars in map intro" on our list, but its very difficult feature considering how the engine was already built with 120 levels. We are working on bringing pinch zoom to Templar Assault - we've just added it to Age of Pirates and Cyber Knights. Templar Assault is next. We can take your advice into account and insure that you can zoom out even farther than currently allowed with pinch zoom. Thanks! Hope you will give us a fair review on the market and tell your friends!
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Post by Cory Trese on Jan 9, 2014 12:02:23 GMT -5
You can also get back to the Briefing map at any time during the level under "Menu"
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