Post by slayernz on Jan 15, 2014 16:07:13 GMT -5
Okay, the recent HoS update has definitely made a different to the dungeon traverse. It reduces the slog of going through the huge labyrinth that is some of the dungeons, but still doesn't detract from the sense of "hugeness". Is the 30% increase in base speed fast enough though? Do you still find that when doing some of the larger maps, you still have to spend too long getting from A to B ... to C?
Would you prefer if the base speed was boosted even more? Or would you prefer "return" short cuts, allowing you to discover some secret (or not so secret) ways to get back to other levels (It is done well in the Ratkin warrens and the like by the way).
Or ... is there something else that may make you super-happy? Some thoughts to hand:
Would you prefer if the base speed was boosted even more? Or would you prefer "return" short cuts, allowing you to discover some secret (or not so secret) ways to get back to other levels (It is done well in the Ratkin warrens and the like by the way).
Or ... is there something else that may make you super-happy? Some thoughts to hand:
- Increasing the distance from the party that you can get them to move towards. There is nothing worse than trying to tap the screen and finding the party not move. You have to move closer and closer to your party in order to get the telltale "screen centering" in order to know your party is on its way. Often though, you only have about 3 or so screen distances worth of movement covered - and the maps are dozens of screen distances ...
- A marker of where you are moving too - that blue circle (pulsing or not) would be awesome to show the destination square that you are going to
- Waypoints? Maybe if you had the blue circle destination square, AND you selected another square, a 2nd blue circle square will appear as well. Your party will move to circle 1 then circle 2. To cancel a particular waypoint, you have to tap on that waypoint and it will go away?
- Sprint options - either in the UI or yet to be built "options" screen. If you sprint, you don't get any ability to detect near-by chests, and you always lose the initiative in an encounter ... in fact, your characters move an additional x squares more after an encounter trigger so you find yourself in the middle of enemies rather than on the edge?
- Magical Gummibears ... eating them returns you to the nearest town... OR from the town that you bought them from? Make em $500 gold each, then increase the price depending on the town, so you don't just go buying them willy nilly
- Increase traversing (non combat) speed, but keep combat speed at the current +30% increase?