|
Post by NMilitant on Jan 19, 2014 23:44:24 GMT -5
How come certain towns can't buy things like silk, gold, spices etc? Ive bought cadari papers.
|
|
|
Post by fallen on Jan 19, 2014 23:47:45 GMT -5
@nmilitant - welcome the forum! Certain economies have no interest in certain goods. A poor fishing town doesn't want spices or gold, for example.
|
|
|
Post by ravasher on Jan 20, 2014 1:20:30 GMT -5
I have been to every town in the west arcadas sea and I checked every one, i had a shortage pop up in rumors and got some from the stone coast and went to the west looking for gold and didn't find one piece to be bought anywhere.
|
|
|
Post by Nmilitant on Jan 20, 2014 21:54:42 GMT -5
@nmilitant - welcome the forum! Certain economies have no interest in certain goods. A poor fishing town doesn't want spices or gold, for example. Thanks for the welcome! Is there a break down in game of the various types of towns and what they buy/sell?
|
|
|
Post by ravasher on Jan 20, 2014 22:44:52 GMT -5
The population centers i notice tend to to have the most surplus goods. If that was what you're wondering. The little box next to the city flag when pressed will display the Towns attributes and description.
|
|
|
Post by khearn on Feb 12, 2014 21:30:36 GMT -5
I'm still a little confused. In most ports, some items, particularly silk and spices, will always have a price displayed, but the border of the picture is greyed out and you can't trade the item, even if you have it. But other items, such as timber, canvas or rum, simply don't show in the trading screen at some ports. Why show the prices for silk if there is no interest at the ports, but not show the prices for timber? There must be something different about them.
Thanks.
|
|
|
Post by Cory Trese on Feb 12, 2014 21:54:37 GMT -5
I'm still a little confused. In most ports, some items, particularly silk and spices, will always have a price displayed, but the border of the picture is greyed out and you can't trade the item, even if you have it. But other items, such as timber, canvas or rum, simply don't show in the trading screen at some ports. Why show the prices for silk if there is no interest at the ports, but not show the prices for timber? There must be something different about them. Thanks. People asked that the UI act this way based on what was for sale combined with what you have in your hold. I can see how it might be a little big confusing if you aren't thinking about it like that. Let me see if I can think of something to do to improve this.
|
|
|
Post by BattleFate on Mar 19, 2014 20:41:55 GMT -5
I thought about it and came up with the following:
Every port will list every good available for trade. Whether the port actually wants it or not.
If the port will trade in that good it will have a white border. It will list the amount available and purchase and selling prices. All like it does right now.
If the port will not trade in the item, the good will have a Grey border (like it does now). But it will list available quantity as 0 and buy and sell price as 0.
If the good is a restricted one, which requires trade papers to deal in, the border will be either a green (if you have the trade papers) or red (if you don't). Either way it will still list the buy and sell price and available quantities.
I think it would be interesting if different areas (empires) had different restricted items. Also if they had different goods available for sale. So I could make a smaller trade route with a smaller profit, or I could make a much longer one between kingdoms and make larger cash for the trip... perhaps goods could have location specific variants with a value multiplier (when selling at a port in a different region). For example mahogany being a X3 multiplier version of wood... perhaps that's too hard to implement or manage in this game though.
|
|