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Post by Cory Trese on Jan 23, 2014 14:14:46 GMT -5
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Post by algesan on Jan 23, 2014 14:43:45 GMT -5
- Single-tap move for non-combat + effect to confirm move started - Alert when move cancelled or path is blocked Thanks. I considered the shift to the center of the movement target cover an effect.....
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Post by Cory Trese on Jan 23, 2014 14:46:29 GMT -5
This is more clear and will allow us to revise the camera control (after getting you off using it as confirmation.)
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Post by Officer Genious on Jan 23, 2014 15:19:09 GMT -5
Yay for Farsight!!
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Post by slayernz on Jan 23, 2014 16:56:33 GMT -5
omgomgomgomgomg cant' wraite muust play ... ...
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Post by ntsheep on Jan 23, 2014 17:26:22 GMT -5
omgomgomgomgomg cant' wraite muust play ... ... Clearly another sign that TB games are hazardous to players health.
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Post by VincentD on Jan 23, 2014 18:00:23 GMT -5
Fantastic tweaks guys, keep up the great work! Can't wait for what's gonna come next!!
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Post by VincentD on Jan 23, 2014 18:02:04 GMT -5
And the new font looks much clearer!! :-D
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Post by fallen on Jan 23, 2014 19:26:28 GMT -5
VincentD - thanks! It definitely makes a massive improvement to the visual quality of the game!
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Post by fallen on Jan 23, 2014 19:27:34 GMT -5
omgomgomgomgomg cant' wraite muust play ... ... Mahahahaha ... I can't wait to see what happens to your cat-brain tomorrow You get all my exalt points. You're all the best - thanks for all the support.
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Post by slayernz on Jan 23, 2014 19:37:30 GMT -5
Okay, been playing since the brain-explosion I had when I discovered this update. I LOOOOOOOOOOOOVE the single tap to move in non-combat with the indicator flash! That's awesome. Even more love goes to the "No Path found" type messaging and the "Movement cancelled" messaging. That makes you far more aware of what's happening to your movement. The extra distance in path-finding makes a huge difference too. You don't have to find paths from one end of the map to the other - and with your update, it's far enough that it isn't tedious doing long movement, but isn't so far that you get bored waiting for your party to finally arrive. It's bordering on purfection! Monsters great. Spell/potion effects great ... gotta go back and play more!
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Post by VincentD on Jan 23, 2014 21:47:55 GMT -5
VincentD - thanks! It definitely makes a massive improvement to the visual quality of the game! It's those little things that makes quite an impact in the long run. Let's say you started with that clear font and for some reason you switched back to the old blurry font. 95% of players wouldve noticed instantly and demand you change it!!! Lol! Well handled as always.
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Post by VincentD on Jan 23, 2014 21:51:37 GMT -5
Also I gotta say movement outside of combat could not be better! Well... It could if there was no delay between the cancel move and pick new move but with the latest update its way better than I thought it would become.:-D
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Post by Cory Trese on Jan 23, 2014 22:21:37 GMT -5
Also I gotta say movement outside of combat could not be better! Well... It could if there was no delay between the cancel move and pick new move but with the latest update its way better than I thought it would become.:-D What delay are you talking about? I can certainly fix it if it doesn't need to be there. There is a limit to the code's compiled speed against the CPU and GPU. There is a limit to the speed players will tolerate things moving before it reduces the visual appeal of the game. Anyway, I'm glad this recent update made you sorta somewhat temporarily pleased. =)
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Post by VincentD on Jan 23, 2014 23:00:16 GMT -5
Also I gotta say movement outside of combat could not be better! Well... It could if there was no delay between the cancel move and pick new move but with the latest update its way better than I thought it would become.:-D What delay are you talking about? I can certainly fix it if it doesn't need to be there. There is a limit to the code's compiled speed against the CPU and GPU. There is a limit to the speed players will tolerate things moving before it reduces the visual appeal of the game. Anyway, I'm glad this recent update made you sorta somewhat temporarily pleased. =) First of all I am EXTREMELY pleased with HoS since day one make no mistake!!! The delay I'm talking about is when your character is moving and you try to double tap on a tile to cancel and move to that new direction. Doesn't work, only the stop command registers.
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