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Post by beldax on Dec 9, 2010 3:21:35 GMT -5
Had another thought while eating dinner..
What about the captain being able to buy medipack's that can be retained on board the ship say restore maybe 1, 5,9 points of heath that can be used after battle or exploration when they get injured instead of having to get back to a doctor in the nearest spice hall.
Maybe for military ships you could also be able to hire a doctor to rmain on board ship for X amount of turns or maybe they remain on board for a period of time based on your level.
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Post by Cory Trese on Dec 9, 2010 16:30:49 GMT -5
the game will features "Officers" (after Player Bases) Each ship (based on awesomeness) with have a maximum number of officers that the Captain can hire (mercenaries) or earn (story) These officers will provide special features. Ship's Navigator Ship's Gunner Ship's Doctor Assault Squad Leader Ship's Engineer --- and ... your ideas
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Post by Kelvin Zero on Dec 10, 2010 14:10:32 GMT -5
Will we be able to name them or will they come with pregenerated names? I would like to have Athos, Porthos, and Aramis on my team. Will they have stats we can assign?
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Post by Cory Trese on Dec 10, 2010 18:19:48 GMT -5
naming the officers is now a feature that will be included. thanks
it will come after renaming the ship.
which will come before player owned ship docks and fleets.
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Post by Cory Trese on Dec 10, 2010 18:21:35 GMT -5
they will not earn experience -- but they will be the result of special quests, rank with a certain faction or discovered on board special ships, or on the surface of planets -- even occasionally in the spice hall of remote worlds. they will, however, some stats that you can shop around for, upgrade, swap in and out, ect we will try to make it fun but not as complex as the Captain. if you want a crazy cool team-based RPG ... wait until February
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Post by beldax on Dec 16, 2010 3:31:49 GMT -5
Thanks Cory...sounds good
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Post by princeofdarqness on Dec 31, 2010 17:09:21 GMT -5
I do like the doctor idea rather than medipacks. I am in favor of anything that does not require anything to occupy the cargo hold. I also like the idea of being able to arm the crew but dislike the need to stockpile weapons in the cargo hold to increase the ships battle capacity, and electronics for surveillance. Maybe these could be purchaseable equipment that can be stored in the ship's armory rather than taking up valuable cargo space. Contraband items could still be called Weapons, Artifacts and Electronics, and the crew can carry "Arms". Surveillance, instead of being enhanced by Electronics, could use the Ship's Science Officer's skill and/or a ship upgrade (purchased like armor, torpedo bays or sails). I would much prefer to use my cargo bay for more water-fuel, luxuries, and stuff I can sell rather than crew equipment.
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Post by Cory Trese on Jan 4, 2011 18:23:48 GMT -5
Well, I suspect in the end you might end up loving the Officers that reduce water use, increase sale prices and keep the Crew happy.
It will always be a trade off =)
I do like the ideas for upgrades tho. Adding them to the list =)
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