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Post by Deleted on Feb 1, 2014 18:35:21 GMT -5
Hi all. Just wondering if there is an easy way to find enemies, that are a distance away from your CK? Sometimes in "capture" missions, I find it hard to locate the last bodyguard. Is there a "goto nearest enemy" trick, because there is obviously no "radar" for enemies. It could just be, I'm finding it difficult on a small screen, because of zooming sensitivity. Thanks.
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Post by grävling on Feb 1, 2014 18:39:45 GMT -5
I think it's zooming sensitivity. I didn't have much of a problem with my slow Froyo Samsung Galaxy phone, but my new tablet is a different story.
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Post by robertmarkbram on Feb 1, 2014 18:44:17 GMT -5
And sometimes that last bodyguard is a building or two away. If you listen closely and turn up your volume to max you can hear her saying "bloody google maps, still haven't updated for NBZ!"
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Post by robertmarkbram on Feb 1, 2014 18:50:14 GMT -5
If you have killed/kidnapped the target and then escape before finishing off the guards, what happens? Do you get any less XP or gear?
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Post by fallen on Feb 1, 2014 18:55:57 GMT -5
robertmarkbram - if you kill the target and then escape in an assassination, that is a success. If you knock the target unconscious and then flee, the surviving bodyguards help the target back up and you've failed.
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Post by grävling on Feb 1, 2014 19:07:36 GMT -5
If you have killed/kidnapped the target and then escape before finishing off the guards, what happens? Do you get any less XP or gear? If it is assasination, then once the target is dead you can escape with no penalty. In fact it is a good idea -- there is no additional benefit to killing everybody. XP points are the same. If it is capture, the job fails -- the target wakes up surrounded by his or her surviving bodyguards.
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Post by grävling on Feb 1, 2014 19:21:27 GMT -5
If you have killed/kidnapped the target and then escape before finishing off the guards, what happens? Do you get any less XP or gear? If it is assasination, then once the target is dead you can escape with no penalty. In fact it is a good idea -- there is no additional benefit to killing everybody. XP points are the same. If it is capture, the job fails -- the target wakes up surrounded by his or her surviving bodyguards. And in the 2 person team strategy -- one person goes to kill the target. The other person, who has high stealth, goes far away from the bad guys. When the target is dead, the stealthy one can escape for the whole team even though the killer is surrounded by outraged enemies.
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Post by robertmarkbram on Feb 1, 2014 19:24:18 GMT -5
If it is assasination, then once the target is dead you can escape with no penalty. In fact it is a good idea -- there is no additional benefit to killing everybody. XP points are the same. If it is capture, the job fails -- the target wakes up surrounded by his or her surviving bodyguards. And in the 2 person team strategy -- one person goes to kill the target. The other person, who has high stealth, goes far away from the bad guys. When the target is dead, the stealthy one can escape for the whole team even though the killer is surrounded by outraged enemies. Brilliant!
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Post by Deleted on Feb 1, 2014 19:35:15 GMT -5
I think it's zooming sensitivity. I didn't have much of a problem with my slow Froyo Samsung Galaxy phone, but my new tablet is a different story. Yes. If I zoom right out, there are no characters visible on screen; though I can clearly see the yellow/green movement squares of my characters. Maybe a small marker, (very), of good and bad guys, would help. Thanks.
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Post by Deleted on Feb 1, 2014 19:40:37 GMT -5
If it is assasination, then once the target is dead you can escape with no penalty. In fact it is a good idea -- there is no additional benefit to killing everybody. XP points are the same. If it is capture, the job fails -- the target wakes up surrounded by his or her surviving bodyguards. And in the 2 person team strategy -- one person goes to kill the target. The other person, who has high stealth, goes far away from the bad guys. When the target is dead, the stealthy one can escape for the whole team even though the killer is surrounded by outraged enemies. I thought that wasn't possible when you had low stealth runners in your team and the enemy can see or hear you. Now I know it is possible, it will make "Cyberlife" a lot easier. Thanks Gravling!
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