Heroes of Steel v1.2.5 comes to iOS
Feb 3, 2014 17:11:07 GMT -5
robertmarkbram and johndramey like this
Post by fallen on Feb 3, 2014 17:11:07 GMT -5
It has taken a long time to get the latest release through the Apple Review queue, but ... at least its massive! This release includes Episode 1 Act 2, which doubles the size of the available content in the game. And yes, Act 2 is available for the original $1 you spent on E1!
- Episode 1 Act 2 - major expansion to existing Episode 1 content
- 14 New Dungeons, over 10 new types of monsters
- 50+ new Magical Gears, 15+ new Armors, 30+ new Weapons
- New story, new tactical challenges, new lands to explore
- New town of 'Riven Field'
- New back story dialogs in Oskahold (Barracks, Temple)
- New back story dialogs in Riven Field (River Squid, Siege Camp)
- Monster Details now show Armor & Resistance
- Renamed Armor Dodge to Evasion to clearly differentiate from Combat Stat, Dodge
- Reduced AP required to cast Farsight & Spirit Sight
- Burst of Speed increased Dodge bonus
- Fixed Riven Field Crash (Episode 1 Act 2)
- Attack Talents display AP based on equipped weapon
- Corrected display of Cursing Attacks (Silent Stalker)
- Magical weapon, staff, and shield items show all bonuses
- Magical armor shows all bonuses in Equipment
- Single-tap move for non-combat + effect to confirm move started
- Alert when move cancelled or path is blocked
- Increased 50% Longer Maximum Path in Group Move
- New Game Fonts and Map Fonts, easier to read HUD
- Potion effects are displayed on screen (+X HP)
- Farsight detects Traps and Enemies anywhere in its Area of Effect
- Reduced range of Precision Pick to 1 at all levels
- Resolved issue with hanging Quest Log (Silver Cohort Tombs, talk to the lady again)
- Monster models are more varied in size and animation
- Fixed bug in which Ferocity consumes 1 Extra AP
- Crushing Blow gains an Accuracy bonus
- Reduced SP cost of Lightning Spear for Sorcerer
- Fixing Lightning Spear icon, shows disabled state
- Fixed Invalid "Out of Range" with many Talents
- Farsight Fog Area increases over levels
- Ranged Attack Spell Talents show Accuracy bonus
- Using Restore Point regenerates full HP / SP
- Added auto-scroll to "Talents" list
- All Traps can be spotted on the map (look close!)
- Double Tap Movement Consistently Used
- Camp sites not safe for leveling clearly marked
- Buildings in town better marked and easier to tap
- Music: new soundtrack for towns and wilds
- Consistent Application of Hit Effects/Blood
- SFX: monster curses and Glom now play sounds
- Improved Camera Control during Group Move
- Improved AI Planning Performance
- Added more monster variation
- Streamlined game intro
- UI Polish, Dialog and typo fixes
- Episode 1 Act 2 - major expansion to existing Episode 1 content
- 14 New Dungeons, over 10 new types of monsters
- 50+ new Magical Gears, 15+ new Armors, 30+ new Weapons
- New story, new tactical challenges, new lands to explore
- New town of 'Riven Field'
- New back story dialogs in Oskahold (Barracks, Temple)
- New back story dialogs in Riven Field (River Squid, Siege Camp)
- Monster Details now show Armor & Resistance
- Renamed Armor Dodge to Evasion to clearly differentiate from Combat Stat, Dodge
- Reduced AP required to cast Farsight & Spirit Sight
- Burst of Speed increased Dodge bonus
- Fixed Riven Field Crash (Episode 1 Act 2)
- Attack Talents display AP based on equipped weapon
- Corrected display of Cursing Attacks (Silent Stalker)
- Magical weapon, staff, and shield items show all bonuses
- Magical armor shows all bonuses in Equipment
- Single-tap move for non-combat + effect to confirm move started
- Alert when move cancelled or path is blocked
- Increased 50% Longer Maximum Path in Group Move
- New Game Fonts and Map Fonts, easier to read HUD
- Potion effects are displayed on screen (+X HP)
- Farsight detects Traps and Enemies anywhere in its Area of Effect
- Reduced range of Precision Pick to 1 at all levels
- Resolved issue with hanging Quest Log (Silver Cohort Tombs, talk to the lady again)
- Monster models are more varied in size and animation
- Fixed bug in which Ferocity consumes 1 Extra AP
- Crushing Blow gains an Accuracy bonus
- Reduced SP cost of Lightning Spear for Sorcerer
- Fixing Lightning Spear icon, shows disabled state
- Fixed Invalid "Out of Range" with many Talents
- Farsight Fog Area increases over levels
- Ranged Attack Spell Talents show Accuracy bonus
- Using Restore Point regenerates full HP / SP
- Added auto-scroll to "Talents" list
- All Traps can be spotted on the map (look close!)
- Double Tap Movement Consistently Used
- Camp sites not safe for leveling clearly marked
- Buildings in town better marked and easier to tap
- Music: new soundtrack for towns and wilds
- Consistent Application of Hit Effects/Blood
- SFX: monster curses and Glom now play sounds
- Improved Camera Control during Group Move
- Improved AI Planning Performance
- Added more monster variation
- Streamlined game intro
- UI Polish, Dialog and typo fixes