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Post by algesan on Feb 10, 2014 8:27:56 GMT -5
algesan - yep, I was wrong when I posted that. If you read the last two lines, I am saying the same thing as I am above. Natural Mastery is "ccuracy Bonus from Elsewhere (gear, Buff) = Standard Dice" No problem, then what is an Active Talent?
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Post by Karjus on Feb 10, 2014 8:46:40 GMT -5
algesan - yep, I was wrong when I posted that. If you read the last two lines, I am saying the same thing as I am above. Natural Mastery is "ccuracy Bonus from Elsewhere (gear, Buff) = Standard Dice" No problem, then what is an Active Talent? An empowered attack. Ie aimed shot. Any talent you use to directly attack an enemy that has an accuracy bonus listed under its deception provides strong dice. Sent from my GT-I9100P using proboards
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Post by fallen on Feb 10, 2014 11:13:13 GMT -5
Yep, in that statement "Active Talent" referred to the Talent that you used to attack the monster (Basic Strike, Savage Sweep, Firebolt, Aimed Shot, etc).
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Post by rabidbite on Feb 10, 2014 17:37:37 GMT -5
No problem, then what is an Active Talent? An empowered attack. Ie aimed shot. Any talent you use to directly attack an enemy that has an accuracy bonus listed under its deception provides strong dice. Sent from my GT-I9100P using proboards This is a very useful thread. +1
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Post by algesan on Feb 11, 2014 2:14:06 GMT -5
Oh yeah, if the Duelist replacement for Vraes is like Selen then get ready to swash your buckle and look for chandeliers to swing from. I really want to try a party of all four replacement killers....one healing tank, two dodge bunnies and a nuker with a sword.
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Post by tenbsmith on Feb 13, 2014 13:40:10 GMT -5
Dexterity directly contributes to standard dice defending against ranged attacks.
Since increasing Dexterity improves Dodge, improved Dexterity indirectly contributes to standard dice for defending against melee, magic and ranged weapon.
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Post by fallen on Feb 13, 2014 14:21:32 GMT -5
tenbsmith - yep, a high Dexterity can help create a big pile of standard dice for ranged / magical attacks for sure. Your class determines the rate of Dexterity => Dodge, so someone like Tamilin or Selen will have a much higher benefit. In the next Episode, you will start to see the first appearance of heavier armors that reduce Dodge.
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Post by tenbsmith on Feb 13, 2014 16:36:48 GMT -5
Ahhh, class affects the contribution of dexterity to dodge, now the patterns I'm seeing make more sense.
For thief/rogue types, a 1 point improvement in Dexterity (Attribute) is better than a 1 point improvement in Bows (Skill). The 1 point in Dexterity increases standard dice for all defense and all attacks. Whereas, 1 point in Bows only increases standard dice for bow attacks. Improve fighting with Dexterity and Spirit Points with Lore.
For fighters like Vraes, Blades (skill) seems better than Strength (attribute). Blades contributes to melee attack and defense dice. As written it seems strength only contributes to attack dice--I believe the games indicates strength adds to accuracy. Improve fighting with Blades and Spirit Points with Intelligence.
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Post by fallen on Feb 13, 2014 16:58:02 GMT -5
tenbsmith - great analysis! You're right on and have your light shone down on the root of the decision points!
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Post by algesan on Feb 13, 2014 18:41:48 GMT -5
It depends on your builds. For example, my current Vraes in my second NM party has 42+ standard dice and 3 strong dice with his base attack. Not too shabby I think. I'm just having to deal with the buff that mobs get when the party hits ~14th level for now, but it all still looks good.
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Post by tenbsmith on Feb 14, 2014 17:12:08 GMT -5
The first two sentences of those two paragraphs is true. The part about Dexterity providing more advantages per point than Bows for rogue/thiefs and Blades providing more advantages than Strength for sword-wielding fighters.
The last sentence in those two paragraphs is an approach that takes advantage of those facts, but certainly isn't always the best way to proceed.
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Post by algesan on Feb 14, 2014 17:39:22 GMT -5
The best part? In another episode or three you can have both paths covered unless the points for stats, skills & talents get a lot slower.
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Post by Cory Trese on Feb 14, 2014 19:51:08 GMT -5
Great thread!
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Post by algesan on Feb 15, 2014 7:53:19 GMT -5
Does the number of successes, net or gross, over a defender affect damage?
Or do higher level defenders have a high Toughness stat?
Or are debuffs getting partly resisted?
I appear to be seeing an occasional group of very low damage hits.
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Post by Karjus on Feb 15, 2014 9:35:34 GMT -5
Does the number of successes, net or gross, over a defender affect damage? Or do higher level defenders have a high Toughness stat? Or are debuffs getting partly resisted? I appear to be seeing an occasional group of very low damage hits. Can't answer first two, though I'd guess "no" and "yes" For the third one, debuffs currently can't be resisted. Believe they've said it is on a list of things to look into however, including for debuffs from enemies being possible to resist.
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