Post by rabidbite on May 27, 2014 22:02:52 GMT -5
So my final judgement on Elder Scrolls Online after proximately 2 months of playing it.
TESO is a SOLO GAME when it comes to ALL its PvE content. It is a group game when it comes to PvP.
The world is broken into Phases where the story content updates for each player depending on what they've done. So, entire scenes change as you move on.
There are a few basic problems with this, though it initially sounds pretty cool.
1. Players cannot help you quest unless they are on the exact same phase of your particular quest.
2. There is no group linked achievement. If 1 player completes a quest step before the others, that player moves to another phase and thus the other players in a, theoretical, group have to also click the NPC to get to the next phase. The entire group does not move forward together. Many times the NPC/goal/objective disappears. That forces a, theoretical, group to WAIT FOR EACH AND EVERY RESPAWN UNTIL THE LAST PLAYER GETS THE OBJECTIVE DONE.
3. Players who have done a quest CANNOT go back to help another player complete theirs for Phase reasons.
4. Grouping is often broken. Someone never gets elected Group Leader by the game and people have to start logging in and out to see who is the one bugged. Sometimes there is simply no solution and you cannot group at all.
5. You cannot group with members of other factions for PvE... ever. (3 main factions)
6. You cannot SEE people from other factions in PvE ... ever. (3 main factions)
Risk Versus Reward.
1. Most bosses give you -2- gold. The worst horse costs 17.2k gold. A relatively good horse costs 42k-44k gold. You NEED a horse in this game. It's too damn big to walk.
2. Most boss item drops are BOUND. You cannot sell them to other players OR NPCs. You can only deconstruct for mats. I understand other players ... but not even to NPCs for some extra gold? Huh.
3. If you DO NOT buy a horse, if you DO NOT increase your bank space considerably, you'll have around 75k from quest completions by the time you're lvl 50 and your armor will probably be merely Green quality with 1 or 2 blues. (white<Green<Blue<Purple<Gold).
Player Merchant Interactions.
1. No Auction House. If not spamming sales in common chat, all sales are conducted within a guild store with a max of 500 members.
2. The Guild Store search engine has been broken since launch. It doesn't organize anything. Good luck finding what you want.
3. The Guild store taxes player sales with a listing tax and a GUILD TAX. The GUILD TAX does not go to the guild. Its simply another discount on your sale for no reason.
Guild Interactions: 2 days before my subscription was over, I made a guild. This prompted me to pay for an extra month. It gained 500 people in less then 4 days. I learned a lot about guild interactions.
1. You join 5 guilds with your account. Your account is displayed, NOT your character name. Thus, its 5 guilds per account. Not necessary a bad thing.
2. You can only invite 1 person every 10-20 seconds or so. EXTREMELY frustrating when you have to invite 5 people in a row.
3. If you are promoting people(Say everyone above a certain level) and promote too many too fast the server KICKS YOU for exceeding a MESSAGE LIMIT. Wow.
4. Guild history(who comes, who goes, etc) doesn't update consistently.
Mail System
1. Since the interaction panel removes your ability to move or do anything, being able to right click a name in chat so you can MAIL or INVITE or do ANYTHING with anyone else, would be good. Nothing of the sort. You cannot right/left click anyone on chat and select an option to mail or guildinvite. You can sometimes whisper, but the game is so buggy, sometimes you can't? Its so very inconsistent. So you don't know what you can or cannot do in chat at any given moment.
2. The mail system uploads sporadically. So, you can receive a mail in 1 second or ... 10 minutes or ... 1 hour.
3. Trading items with other players via mail for money forces a TAX on the item that's around 15 percent. Yeah, steep. That's simply for trading an item via mail.
Player to Player direct interactions.
1. Clicking on a name opens a WHEEL you have to move your mouse around in that wheel to choose interactions with a player. Its EXTREMELY frustrating and clunky. Yet, there is no tax.
2. Because of PHASES, you usually CANNOT SEE people even when you are trying to trade with them. You see an Empty arrow pointing up or down. That's it. Even if you port over to that person (there is a VERY useful tool for porting over to a group mate) you will still be in different phases. SO, you have to LOG OUT OF GAME and log back in to get in synch. You also better do this in a City and not a quest area because, again, out of phase bugs.
Inventory Space
1. You have 60 spaces in your inventory for a game that drops hundreds of crafting zero value items. Heck I've gotten 60 items in less than 10 minutes: provisioner, enchanting, blacksmithing, clothing, Alchemy, Woodcrafting.
2. It takes proximately $35k gold to increase your carrying capacity from 60 to 100. You WILL be using Mule Characters a lot if you are a crafter of any kind.
So, these are just a few of the things I've found in ESO that rub me the wrong way. The immense number of bots ( I've seen them from lvl 1 to lvl 50 in all dungeons, instances or areas) doesn't help either.
Just uninstalled the game on my laptop and will do so on my main computer once I give Guild leadership to someone else.
I STRONGLY suggest to everyone and anyone, skip this game.
rabid
TESO is a SOLO GAME when it comes to ALL its PvE content. It is a group game when it comes to PvP.
The world is broken into Phases where the story content updates for each player depending on what they've done. So, entire scenes change as you move on.
There are a few basic problems with this, though it initially sounds pretty cool.
1. Players cannot help you quest unless they are on the exact same phase of your particular quest.
2. There is no group linked achievement. If 1 player completes a quest step before the others, that player moves to another phase and thus the other players in a, theoretical, group have to also click the NPC to get to the next phase. The entire group does not move forward together. Many times the NPC/goal/objective disappears. That forces a, theoretical, group to WAIT FOR EACH AND EVERY RESPAWN UNTIL THE LAST PLAYER GETS THE OBJECTIVE DONE.
3. Players who have done a quest CANNOT go back to help another player complete theirs for Phase reasons.
4. Grouping is often broken. Someone never gets elected Group Leader by the game and people have to start logging in and out to see who is the one bugged. Sometimes there is simply no solution and you cannot group at all.
5. You cannot group with members of other factions for PvE... ever. (3 main factions)
6. You cannot SEE people from other factions in PvE ... ever. (3 main factions)
Risk Versus Reward.
1. Most bosses give you -2- gold. The worst horse costs 17.2k gold. A relatively good horse costs 42k-44k gold. You NEED a horse in this game. It's too damn big to walk.
2. Most boss item drops are BOUND. You cannot sell them to other players OR NPCs. You can only deconstruct for mats. I understand other players ... but not even to NPCs for some extra gold? Huh.
3. If you DO NOT buy a horse, if you DO NOT increase your bank space considerably, you'll have around 75k from quest completions by the time you're lvl 50 and your armor will probably be merely Green quality with 1 or 2 blues. (white<Green<Blue<Purple<Gold).
Player Merchant Interactions.
1. No Auction House. If not spamming sales in common chat, all sales are conducted within a guild store with a max of 500 members.
2. The Guild Store search engine has been broken since launch. It doesn't organize anything. Good luck finding what you want.
3. The Guild store taxes player sales with a listing tax and a GUILD TAX. The GUILD TAX does not go to the guild. Its simply another discount on your sale for no reason.
Guild Interactions: 2 days before my subscription was over, I made a guild. This prompted me to pay for an extra month. It gained 500 people in less then 4 days. I learned a lot about guild interactions.
1. You join 5 guilds with your account. Your account is displayed, NOT your character name. Thus, its 5 guilds per account. Not necessary a bad thing.
2. You can only invite 1 person every 10-20 seconds or so. EXTREMELY frustrating when you have to invite 5 people in a row.
3. If you are promoting people(Say everyone above a certain level) and promote too many too fast the server KICKS YOU for exceeding a MESSAGE LIMIT. Wow.
4. Guild history(who comes, who goes, etc) doesn't update consistently.
Mail System
1. Since the interaction panel removes your ability to move or do anything, being able to right click a name in chat so you can MAIL or INVITE or do ANYTHING with anyone else, would be good. Nothing of the sort. You cannot right/left click anyone on chat and select an option to mail or guildinvite. You can sometimes whisper, but the game is so buggy, sometimes you can't? Its so very inconsistent. So you don't know what you can or cannot do in chat at any given moment.
2. The mail system uploads sporadically. So, you can receive a mail in 1 second or ... 10 minutes or ... 1 hour.
3. Trading items with other players via mail for money forces a TAX on the item that's around 15 percent. Yeah, steep. That's simply for trading an item via mail.
Player to Player direct interactions.
1. Clicking on a name opens a WHEEL you have to move your mouse around in that wheel to choose interactions with a player. Its EXTREMELY frustrating and clunky. Yet, there is no tax.
2. Because of PHASES, you usually CANNOT SEE people even when you are trying to trade with them. You see an Empty arrow pointing up or down. That's it. Even if you port over to that person (there is a VERY useful tool for porting over to a group mate) you will still be in different phases. SO, you have to LOG OUT OF GAME and log back in to get in synch. You also better do this in a City and not a quest area because, again, out of phase bugs.
Inventory Space
1. You have 60 spaces in your inventory for a game that drops hundreds of crafting zero value items. Heck I've gotten 60 items in less than 10 minutes: provisioner, enchanting, blacksmithing, clothing, Alchemy, Woodcrafting.
2. It takes proximately $35k gold to increase your carrying capacity from 60 to 100. You WILL be using Mule Characters a lot if you are a crafter of any kind.
So, these are just a few of the things I've found in ESO that rub me the wrong way. The immense number of bots ( I've seen them from lvl 1 to lvl 50 in all dungeons, instances or areas) doesn't help either.
Just uninstalled the game on my laptop and will do so on my main computer once I give Guild leadership to someone else.
I STRONGLY suggest to everyone and anyone, skip this game.
rabid