v1.8.13 - 02/16/2014 - SlayerNZ Shipping (Old Kenmore) and Phoenix Restaraunt (I-93 Barrens) are now Smugglers' Dens Connectors - The Lion and Harpy (Back Bay Slums - KH) is now Paramilitary Connector - New Connector Hubs are identified in Job Offer UI - Increased job price for Raid jobs - Improved feedback from Rumors Encounters - Correcting battle groups & combat balance - Fixed typos and map errors
THANKS to everyone sending in feedback and finding the little issues! Moving forward quickly now!
All V2 Connector types ARE: 1) Identifying themselves in the update UI. More UI changes are coming to bring forward the other things they are thinking about. 2) Recognizing your Knight's XP and sending you to potentially more dangerous locations
V2 Connectors are NOT: 1) Respecting your increased Reputation and providing you with better paying jobs. 2) Making any special allowances in their offers based on NBZ Rumors and Conflicts.
The new Smugglers' Dens move people, information, and packages: 1) Interested in you escorting, and pickup / deliver packages. More job types coming to fill out their offering. 2) Interested in a certain set of targets, the enemies of their faction. 3) Interested in targets on the outside of the wall 4) Balanced in price to existing NBZ contracts you can get from other Connectors.
We'd love any feedback or reports on job bugs if you are taking jobs from these new connectors!
grävling - at the moment, it just became a Knight Horizon place. "Rogue Connectors" don't exist in the new job system yet, but they are on our list to re-add. I wanted a Paramilitary Hub in that area to try the code for security companies, so I converted the L&H for the time being.
Better do some improvements for the Yakuza! Between the jobs being run out of Spencer Street Butchers and the jobs being run out of SlayerNZ shipping (great place, now), they are getting hammered quite badly in the NBZ.
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grävling - awesome, that means your using the jobs? Definitely headed into the next tier now, wanted to try it first with Knight Horizon. Made some tweaks to how it looks at your XP to choose your target, so wanted to see those in action. The next couple of updates should fill out the hub types and continue the slow burn on street-level connectors switching to V2.
Post by eltoreador on Feb 17, 2014 16:08:47 GMT -5
Hello! I'm sorry but it don't look to work well for me... I go to the Lyon and the harpy, I take four jobs, the 4 were vs los valentinos in Roxbury Crossing, 3 were raid mission paid 500Y after negotiation (face have 7 in negotiation) and a assasination payed 1000Y after negotiation... first I don't understand why I'm paid twice more less for raid mission who are a lot harder and are killing your rep, not like assasination mission... and second my knight have 440 xp (team all together 1450 xp, full team), so i'm absolutely not interested in fighting vs los Val, and so for a low pay. I'm playing in custom, with all in maximum, without economy, that's only "poor economy". But I just report this because you ask for it, I still love all your games and your incredible work!
eltoreador - well, you are working for Knight Horizon ... And they hate Los V I would say that at the moment, 90% of the value being added in the jobs area is for new characters. Very little is being added that is going to seem awesome to a character with 440 XP and fully maxed out. We will get there, but the focus is on starting characters, low XP, good jobs, no suicide missions into the city core.
Raid jobs now provide more money, but are still a lower value contract in the game. You are killing thugs and enforcers, not a single high-value target. While that might be harder for you in a meta-gaming sense, it is less valuable to the Connector who is giving the job, so he gives you less money. We will keep looking at this, as you aren't the only one having the reaction. However, I believe it fits the game work correctly.
Post by eltoreador on Feb 17, 2014 17:04:56 GMT -5
Thanks for the explanation, I understand what you mean and I'm agree with it, but the problem still than in the reality it's a lot harder to kill ben laden than 7 soldiers, and in CK that's the opposite. Maybe should the bodyguards be a lot better, and maybe (because I know the attempt for the target to flee was unsuccessful) should the bodyguard staying near from the target, protecting him by putting them self in your line of shoot, and neither running too far away. But's that's a general problem in my oppinion, that the ennemy are always running only after one of your runner/knight, and not after each one, when they can't shoot you, and because of this, to flee or to kill a target is really easy. And in raid mission, to kill 7 people and loosing 12 in reputation still be very hard, the reputations loose is the more hard actually in my point of view. But that's sure that my feeling was like this because I tried it only with an advanced knight, I will have to try it with a newbie!
eltoreador - right, I agree with most of your comments, but they are really about how we need to make the Assassin job better! If you try a Raid with a new Knight, you should be facing 1-2 monsters. It is a great way for a new Knight to have a successful combat, get paid, and get some XP.
V2 Connectors are going to start doling out advice about their job types soon, so that may also help some new players, because they can be warned about things like the grievous Rep loss.