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Post by slayernz on Feb 24, 2014 16:55:37 GMT -5
I'm using Choking Ash on a regular basis, but usually only want to choke one bunch of nasties, before pummeling them with some appropriately placed fire balls. However, unlike other curses, Choking Ash doesn't clear itself from the selected action after you use it. Ideally, curses should clear after use, similar to other talents (eg Stone Skin or Precision pick). In saying that, it would be cool if Disarming Touch was activated until you cancelled it. This is because you tend to have to clear more than one trap at a time, and out of combat if you forget to re-press the talent, you end up walking onto the pit that you are trying to disarm
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Swami
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Post by Swami on Feb 24, 2014 17:01:11 GMT -5
In saying that, it would be cool if Disarming Touch was activated until you cancelled it. This is because you tend to have to clear more than one trap at a time, and out of combat if you forget to re-press the talent, you end up walking onto the pit that you are trying to disarm Agreed.
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Post by Cory Trese on Feb 24, 2014 17:02:51 GMT -5
Disagree. Also, Ash works the same as every other curse.
You might be confusing Curses and Attack spells, or Buffs and Curses, or Attack and Healing spells or some combination of that.
Trust me, Curses are 100% predictable in this regard.
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Post by xdesperado on Feb 24, 2014 17:17:29 GMT -5
Stupid question but is only one casting of a curse effective at a time or will using the same curse multiple times on a target stack its effects? I'm guessing multiple different named curses stack their effects even if they both do the same thing i.e. reduce armor.
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Post by slayernz on Feb 24, 2014 17:17:35 GMT -5
Just for clarity, if I want to use the curse twice in a combat round, I'm more than happy to press the curse button twice (once to curse the first bunch of nasties, then the second time to curse the second bunch of nasties). I just want the curse to de-select itself
Maybe for me the wish is for all curses to be treated differently from offensive attack spells where for me, offensive spells cause damage to an opponent, but curses just reduce their attack/defense ability. I want curses to be more deliberate so each time I want to cast one, I want to have to select it.
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Post by fallen on Feb 24, 2014 17:51:04 GMT -5
In the current group I have, this would dismay me. I am often casting Ethereal Anguish 3 times in a row every turn. I do the same thing with Flash Freeze and Frigid Air - select and blast multiple targets. xdesperado - you cannot stack the same curse twice on a target. Casting it again on the target will reset the Duration, but not double the negative effects.
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Post by slayernz on Feb 24, 2014 18:41:40 GMT -5
Okay cool - different use cases mean it's working as intended. Can we at least have the Disarm Traps be persistent
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Post by algesan on Feb 24, 2014 19:40:29 GMT -5
I agree with it working as intended on the curses, but unfortunately the same rules don't apply to individual buffs, lock picking, trap disarming and sometimes even attacks (which seem to stay up or turn off almost at random). Soooo, in the middle of multiple traps, I either have to stop and move the disarm skill up to the top three (and put it back later), or put it in the two available from hitting "Talents", or (since I seem to find other uses for those spaces) scroll down after hitting Talents from those two.
Yeah, it works and isn't that big a deal to get used to, except for the random stick/unstick times, which take a bit more to get used to double checking what is up. I'd just wish they all worked the same.
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Post by fallen on Feb 24, 2014 19:53:08 GMT -5
All of the different talent types are internally consistent in how they act, geared to reducing required taps for the widest variety of play styles.
Cory and I can talk about Disarm Traps specifically, but it is consistent within the category of "talents that target the floor".
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Post by slayernz on Feb 25, 2014 3:30:17 GMT -5
If those damned Ratkin only placed one trap every now and then it'd be okay, but they seem to have found a "buy 4, get 10 free" coupon somewhere in the underdeep!
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Post by contributor on Feb 25, 2014 3:43:46 GMT -5
I'm fine with the way attacks and buff/debuffs work. I would vote for Disarming Touch etc. being persistent. In the long run that would save me a lot of taps.
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Swami
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Post by Swami on Feb 25, 2014 3:51:23 GMT -5
If those damned Ratkin only placed one trap every now and then it'd be okay, but they seem to have found a "buy 4, get 10 free" coupon somewhere in the underdeep! ***** Spoiler alert ***** They occasionally do lay just 1 trap.
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