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Post by slayernz on Jun 1, 2011 0:01:06 GMT -5
Okay, so I just wanted to make a comment that I don't think I have ever had a game on the computer, phone or otherwise that I have played so consistently and haven't yet gotten bored of apart from Star Traders RPG.
Sure, there are lots of games that I have gotten really hooked on, but after a couple of months (at most) of solid playing, I get bored, or need a break, and those games are typically epic strategy type games on the PC that involve the creation of empires. On mobile phones, I did have a hankering for a couple of games, but each game got boring within a month or so.
That brings me back to STRPG. I think I'm still playing the game as much now as I did when I first laid hands on it over 5 months ago, and it has to be the best $2 that I have spent in my life. The game's got depth that puts many PC games to shame, and provides that perfect balance of difficulty and reward that makes you want to go back and try things in different ways.
I love the fact that Cory is so responsive in terms of feedback, and the community spirit on this forum is a reflection on just how passionate everyone is in making this game better.
Thank you so much Cory and Andrew for creating such a fantastic game. It's been a real honor working with you on some of the aspects of this game, and I hope to continue to help out as best I can from the bleachers. Cyberknights is shaping up to be a very interesting game, and of course there is so much on the horizon. In the meantime, I have a meeting scheduled with some Steel Song captains - today's lesson, is it still possible for them to be able to continue to work in a vacuum after I breach their hulls?
Cheers Stu
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Post by HateSolstice on Jun 1, 2011 11:00:17 GMT -5
I couldn't agree more.
As horrible as this sounds, the forums I typically roam around when I'm not here are just awful. Most people are terrible, and I am at the point where I'm just as much of an ass to them as they are to everyone else.
However, here it's totally different. This is quite possibly the most positive and entertaining forum I have visited. It may not get the traffic other sites get, but the regulars here are very regular. And the best part is Corey is on top of stuff here. Hell, he added one of my suggestions to the game, which is one of the coolest things I've ever had happen to me. =D
Easily the best $2 I've ever spent. I had no idea when I bought the game(almost at it's launch I believe)that this game was going to grow this much, not to mention be driven largely by the community. I may not be as educated as some of you(I am TERRIBLE with anything involving numbers, fractions, etc.), but it's still fun to come here and see what everyone has to say.
Now then, if only we could have a replicator that handed out free, ice-cold beer.....
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Post by Cory Trese on Jun 1, 2011 22:36:13 GMT -5
If you get to the very top level of the MARS CORP HQ tower ... they have the plans for a this free ice-cold beer replicator you seek.
Possession of it is forbidden, however, as it may (or may not) cause Morale TO GO TO ELEVEN.
(Thank you for this post. Stuff like this makes me want to make better games!)
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Post by apochr on Jun 2, 2011 0:13:11 GMT -5
+1 to SLNZ's post above, and in addition (it might sound strange to some): This is the first game ever that created in me an irresistible urge to READ the source code. Being a part-time programmer/hacker, I always had gaming as a pastime, but with this one, every day I find myself wondering "what is the equation that calculates this?", "what would a different strategy do?" "if I raise this skill, would I have a 2% better chance of managing my next objective?" and so on. Which goes to say that an unusually deep thought process has been invested by the developers to create a universe of complexity and endless possibilities, resembling real life in many ways. It is exciting my mind and my imagination. And the spartan (meaning frugal) graphics make it even more so, leaving more things to be imagined and felt, than actually shown. I found myself thinking that I could write a novel with the adventures of each captain, as some in this forum have already done in part. I would be delighted if one day Cory releases source code, and a modding community is created around this great game. And by the way, I need to say something from a business standpoint that might enrage some of you but: 1.99$ is far too low. That should be the price for the free version, and an upgrade to Elite should bring in more revenue. In-game upgrade purchases could also be made, and I can think of hundreds of things I would want to buy for 0.10$. I really would like to support the developing team, and have them around doing such great work, instead of them switching to marriage photography, because game income cannot support their lives. With all that said, Cory and Andrew have all my respect for what they produce and will do in the future. Finally, has anyone found a good solution in how to stop playing STRPG when you have something else to do? My only solution so far is to leave my phone uncharged until it dies, and leave the charger at home. Cheers.
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Post by slayernz on Jun 2, 2011 0:23:01 GMT -5
Hey Apochr,
I'm not sure that Cory'll be too keen to release the source code any time soon, but if you have any question at all about "how x works", he usually dumps the equation that is used in game to show you how it works. There are tons of examples within the forum where he has described exactly how levels are calculated, how relative difficulty is determined throughout the course of the game, etc. The fact that he's happy to share those details to help enrich game experiences is a huge plus.
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Post by Cory Trese on Jun 4, 2011 12:25:41 GMT -5
apochr - I am a big proponent of open source and I've contributed to a number of projects -- and had my life greatly enriched by several (Android included) large community efforts. There are parts of the Star Traders RPG system that I am happy to share -- the upcoming manual by Liz, Slayer and Spike is a result of many shared Java codes and XML files. One of the central problems with Star Traders (as a candidate for open source) is the code base IP and my potential entanglements. It was never really intended for public release (during the initial creation in August it was a learning project and a game for my brother and I to play) and as such keeping the game's source code in a condition that would facilitate release was not a priority. Do any of the Star Traders simulation or analysis algorithms contain proprietary or NDA protected material? Almost certainly not. However, I work on financial analysis for banks and predictive analysis software for hospitals. All it would take would be the suspicion of infringing works -- just the appearance of a conflict of interest could be enough to cause me a lot of trouble. So, with this in mind I am very cautious of releasing of code -- especially code that wasn't written with release in mind.
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