Post by algesan on Mar 5, 2014 0:37:43 GMT -5
Editorializing. If I indulge in
hyperbole or exaggerating my personal preferences, deal with it.
Yes, I'm sure every party combo is viable and each character has more
than one viable build, but obviously some will be weaker than others,
like a stabby Vincent with a 1AP Light Blade built around Storm
Strike....he needs a Spirit potion IV in his jugular with a tanker
following him around... and he'd still run out of Spirit.
This is also relevant for up to the end
of A1E2 (or is it E1A2(?)), which is where we are now. Which
limits the number of actual practical builds to player preference
because the current content only allows you to build the base that
will carry onwards as you get the other ~70%+ Stat/Skill/Talent
points available to finish the game. Rabbit trails are now
open.
HoS is the classic fantasy party of Fighter, Mage,
Cleric, Thief...well, sort of, the "actual" classic when I
started playing D&D was Fighter, Mage, Cleric and we didn't have
no stinking Thieves messing around....
Anyway, we are looking
at four base characters (F,M,C,T = Vraes, Kj, Ky, Tami) and four
alternate characters (F',M',C',T' = Kincaid, Vincent, Girl Pally
who's name starts with a F(?), Selen) for a potential total of 16
potential parties...although not all parties are created equal.
Currently we have only 4 of them available....which brings up another
issue. The "Plan" (TM) appears to be to alternate
content with second character releases in some order. I'd have
preferred to all four characters released...if not first then prior
to the next oncoming content release. Why? Because we are
supposed to be getting 4 blocks of content expansion.
Currently, we have one complete block and, at most 4 ways to play
(IMO, only two ways) currently. If we had another toon, that
would make it 8 ways potentially and if the fourth toon, 16 ways.
If we get another content block (a good thing!), it is still only 4
ways potentially.
Vraes (F) has a couple of different options,
but since the character actually has a core required Talent that
everything else works with and makes every other Talent he has works
better, pretty much a straight Mastery build is best. Yeah, we
can make a song and dance about all kinds of variations and useful
Talents, but they will end up boiling down to playstyle, but in the
end a very high, if not maxed Mastery Vraes will be what is best to
play. So, for all regular purposes, we have one practical Vraes
build with every or almost every Talent point spent in Mastery.
Another reason for this...TB are still
tweaking stuff and there will probably be changes in the various
enhanced attacks and such, but Mastery at this point with its linear
progression from a low base and relatively expensive Spirit cost
appears about where it should be. Lowering the effect would be
difficult and raising the cost to discourage it would have other long
term implications.
Don't bother bragging on your XYZ
build...my point is that in another dozen or so levels, I'll have
your XYZ build and be doing it better than you (because Vraes hits
more and gets hit less) because I have maxed Mastery. Get the
foundation laid first. One variant that seems potentially
useful now is a Dex version that sacrifices the offensive bonus of
Str for the best defensive bonus, Dodge. Since there have been
comments from TB and in game that better weapons will require Str
mins, that may cause an issuse later, but for now, it doesn't. One
build with a potential Stat variant.
Kyera (C), like Vraes has
a couple of different options, but as long as you get a decent level
(4, IMO) of MT (heal spell) and at least half the rest in Warder's,
you are good. The heal is self explanatory, it is what a Cleric
does. Warder's again, is what a Cleric does, in this case by
limiting the damage done to the party requiring her heals. The other
variations are like other variations of Vraes, something tacked on
that can be done now or in the next levels. However, by neglecting
these two core skills, which should take up the bulk of her Talent
points to 17th level, then she will be less efficient at her basic
party function. A bit extra in other skills are a fun little
preference. Again, one build.
Kjartan (M) has a couple of variations,
mainly debuffer, buffer or nuker. Pretty much he can “major” in
one and “minor” in another. He can actually do all three barely
in the current content, but it will be more of a flexible build and
not a specialized one. Flexible is better give the way SP costs rise
on high level talents. For the early going, debuffing and buffing
are more efficient because they enhance the entire party's damage
output and defenses. As a side benefit, Choking Ash at 4/5 helps
Kjartan with low level nukes since these have a higher physical
component to their damage, which means -Armor debuffs help greatly.
However, a few levels in Choking Ash, a few levels (at least three)
in Burning Blades, the starting level in Pureflame (hey, it's cheap
and gives ~+1.5 Armor some elemental resist) and some levels in a
nuke work. Here also comes the first benefit of party dynamics, in a
group with Selen, some of these bets go off since Selen can take up
the debuffing duties and a more nuclear Kjartan becomes real
interesting. So, Kjartan has several build choices, mainly based on
whether or not Selen (T') or Tami(T) are in the group.
Tamilin (T) pretty much boils down to
ranged DPS with a main focus in Deadly Intuition and maybe some
levels in Aimed Shot and/or some of her buffs. Again, trivial
variations that will disappear a few levels into the next content
release. One build.
Vincent (M') has a bunch of builds
possible, but nuker (fryer(?)) with a side order of Thundering Blades
& Flash Freeze/Frigid Air at the core pretty much makes for one
build. Also, unfortunately, the loss of C. Ash degrades the entire
party, so not only is it variations around one build, it is best with
Selen only.
Selen (T') has the best of the bunch as
far as variety since she can more readily tailor for a party mission
throwing her points about just a little bit doesn't hurt her at all
since she has a number of Talents that can be useful at low levels.
One discussion is a “bow” vs. a “blade” Selen. Sure, a bow
using, Dodge & Parry debuffing Selen can be built, but
Quicksilver Defense works like Mastery does for Vraes, it is simply a
skill that is going to be maxed, so after dropping a few Talent
points elsewhere (Frenzied, Punishing & maybe Pinning), why not
focus on QD?
As I noted Selen's real build
variations come from who the caster is. With Vincent, Selen replaces
the -Armor lost by not having Kjartan and though with Kjartan, Selen
can bloom into a death dealing blade dervish as well as giving that
little bit of extra debuff for bosses (and ROUS), the need to pump QD
for a melee build holds even more and the current content is just
about laying the foundation. So, two similar builds, depending on
which Mage the party uses. The dervish of death version is more of a
hopeful build that won't mature for several more levels.
Given the above the actual decent
parties for use on NM currently:
FMCT
FM'CT'
With a possiblity of FMCT', although
that would play a lot like FMCT.
Depending on what the Pally looks like
exactly...but I'm thinking replacing the C with the C' in the above
will be the net effect.
hyperbole or exaggerating my personal preferences, deal with it.
Yes, I'm sure every party combo is viable and each character has more
than one viable build, but obviously some will be weaker than others,
like a stabby Vincent with a 1AP Light Blade built around Storm
Strike....he needs a Spirit potion IV in his jugular with a tanker
following him around... and he'd still run out of Spirit.
This is also relevant for up to the end
of A1E2 (or is it E1A2(?)), which is where we are now. Which
limits the number of actual practical builds to player preference
because the current content only allows you to build the base that
will carry onwards as you get the other ~70%+ Stat/Skill/Talent
points available to finish the game. Rabbit trails are now
open.
HoS is the classic fantasy party of Fighter, Mage,
Cleric, Thief...well, sort of, the "actual" classic when I
started playing D&D was Fighter, Mage, Cleric and we didn't have
no stinking Thieves messing around....
Anyway, we are looking
at four base characters (F,M,C,T = Vraes, Kj, Ky, Tami) and four
alternate characters (F',M',C',T' = Kincaid, Vincent, Girl Pally
who's name starts with a F(?), Selen) for a potential total of 16
potential parties...although not all parties are created equal.
Currently we have only 4 of them available....which brings up another
issue. The "Plan" (TM) appears to be to alternate
content with second character releases in some order. I'd have
preferred to all four characters released...if not first then prior
to the next oncoming content release. Why? Because we are
supposed to be getting 4 blocks of content expansion.
Currently, we have one complete block and, at most 4 ways to play
(IMO, only two ways) currently. If we had another toon, that
would make it 8 ways potentially and if the fourth toon, 16 ways.
If we get another content block (a good thing!), it is still only 4
ways potentially.
Vraes (F) has a couple of different options,
but since the character actually has a core required Talent that
everything else works with and makes every other Talent he has works
better, pretty much a straight Mastery build is best. Yeah, we
can make a song and dance about all kinds of variations and useful
Talents, but they will end up boiling down to playstyle, but in the
end a very high, if not maxed Mastery Vraes will be what is best to
play. So, for all regular purposes, we have one practical Vraes
build with every or almost every Talent point spent in Mastery.
Another reason for this...TB are still
tweaking stuff and there will probably be changes in the various
enhanced attacks and such, but Mastery at this point with its linear
progression from a low base and relatively expensive Spirit cost
appears about where it should be. Lowering the effect would be
difficult and raising the cost to discourage it would have other long
term implications.
Don't bother bragging on your XYZ
build...my point is that in another dozen or so levels, I'll have
your XYZ build and be doing it better than you (because Vraes hits
more and gets hit less) because I have maxed Mastery. Get the
foundation laid first. One variant that seems potentially
useful now is a Dex version that sacrifices the offensive bonus of
Str for the best defensive bonus, Dodge. Since there have been
comments from TB and in game that better weapons will require Str
mins, that may cause an issuse later, but for now, it doesn't. One
build with a potential Stat variant.
Kyera (C), like Vraes has
a couple of different options, but as long as you get a decent level
(4, IMO) of MT (heal spell) and at least half the rest in Warder's,
you are good. The heal is self explanatory, it is what a Cleric
does. Warder's again, is what a Cleric does, in this case by
limiting the damage done to the party requiring her heals. The other
variations are like other variations of Vraes, something tacked on
that can be done now or in the next levels. However, by neglecting
these two core skills, which should take up the bulk of her Talent
points to 17th level, then she will be less efficient at her basic
party function. A bit extra in other skills are a fun little
preference. Again, one build.
Kjartan (M) has a couple of variations,
mainly debuffer, buffer or nuker. Pretty much he can “major” in
one and “minor” in another. He can actually do all three barely
in the current content, but it will be more of a flexible build and
not a specialized one. Flexible is better give the way SP costs rise
on high level talents. For the early going, debuffing and buffing
are more efficient because they enhance the entire party's damage
output and defenses. As a side benefit, Choking Ash at 4/5 helps
Kjartan with low level nukes since these have a higher physical
component to their damage, which means -Armor debuffs help greatly.
However, a few levels in Choking Ash, a few levels (at least three)
in Burning Blades, the starting level in Pureflame (hey, it's cheap
and gives ~+1.5 Armor some elemental resist) and some levels in a
nuke work. Here also comes the first benefit of party dynamics, in a
group with Selen, some of these bets go off since Selen can take up
the debuffing duties and a more nuclear Kjartan becomes real
interesting. So, Kjartan has several build choices, mainly based on
whether or not Selen (T') or Tami(T) are in the group.
Tamilin (T) pretty much boils down to
ranged DPS with a main focus in Deadly Intuition and maybe some
levels in Aimed Shot and/or some of her buffs. Again, trivial
variations that will disappear a few levels into the next content
release. One build.
Vincent (M') has a bunch of builds
possible, but nuker (fryer(?)) with a side order of Thundering Blades
& Flash Freeze/Frigid Air at the core pretty much makes for one
build. Also, unfortunately, the loss of C. Ash degrades the entire
party, so not only is it variations around one build, it is best with
Selen only.
Selen (T') has the best of the bunch as
far as variety since she can more readily tailor for a party mission
throwing her points about just a little bit doesn't hurt her at all
since she has a number of Talents that can be useful at low levels.
One discussion is a “bow” vs. a “blade” Selen. Sure, a bow
using, Dodge & Parry debuffing Selen can be built, but
Quicksilver Defense works like Mastery does for Vraes, it is simply a
skill that is going to be maxed, so after dropping a few Talent
points elsewhere (Frenzied, Punishing & maybe Pinning), why not
focus on QD?
As I noted Selen's real build
variations come from who the caster is. With Vincent, Selen replaces
the -Armor lost by not having Kjartan and though with Kjartan, Selen
can bloom into a death dealing blade dervish as well as giving that
little bit of extra debuff for bosses (and ROUS), the need to pump QD
for a melee build holds even more and the current content is just
about laying the foundation. So, two similar builds, depending on
which Mage the party uses. The dervish of death version is more of a
hopeful build that won't mature for several more levels.
Given the above the actual decent
parties for use on NM currently:
FMCT
FM'CT'
With a possiblity of FMCT', although
that would play a lot like FMCT.
Depending on what the Pally looks like
exactly...but I'm thinking replacing the C with the C' in the above
will be the net effect.