Swami
Templar
[ Heroes of Steel Supporter ]
Lost
Posts: 1,004
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Post by Swami on Mar 22, 2014 19:45:55 GMT -5
Ah, but is it obvious when you are using stairs? Can we have a confirm when using stairs(rather than just zoning)? (Of course you don't get a confirm when you use a sloping tunnel nor a teleporter.)
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Post by Cory Trese on Mar 22, 2014 19:47:35 GMT -5
Ah, but is it obvious when you are using stairs? Can we have a confirm when using stairs(rather than just zoning)? (Of course you don't get a confirm when you use a sloping tunnel nor a teleporter.) If you didn't come down those stairs, don't go back up them =)
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Post by francob on Mar 23, 2014 21:11:06 GMT -5
I'm new here. How does one get from the cult temple to the Underforge?
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Outsider
Exemplar
It is always better to hit, than to miss harder.
Posts: 301
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Post by Outsider on Mar 23, 2014 21:32:51 GMT -5
I'm new here. How does one get from the cult temple to the Underforge? There are two secrets doors in the north-most area of the cult temple with stairs behind them that lead down (both lead to the same end, the cult temple is thereafter bypassed straight to UF).
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Post by fallen on Mar 23, 2014 21:57:47 GMT -5
francob - welcome to the forum and thanks for the post! Let us know if you need any more help!
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Post by francob on Mar 23, 2014 22:48:57 GMT -5
Thanks, all!
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Post by Diss on Oct 20, 2014 6:03:34 GMT -5
Hi all
How I get from cult's underhouse to next location? I cleared the underhouse but can't find any door to go further. Please help)
Thanks
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Post by fallen on Oct 20, 2014 8:44:22 GMT -5
@diss - have you returned to the surface? Also, the dialog instructs you to look for secret doors. They are in the main Underhouse temple, in the far southwest / southeasternly corners.
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Post by diss on Oct 20, 2014 8:49:36 GMT -5
thanks, fallen, I've found it
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Post by vdx on Oct 20, 2014 19:38:22 GMT -5
contributor - hehehe, you're map of the Underforge is pretty confusing! We are looking at ways to get a map into the players hands or introduce some more guidance. The best thing is to keep going down, down down. You're almost there! You missed one in the Orcin levels - there are 5. Also multiple paths through there, so I can understand how you'd miss some. So, Orcin (5), Underforge (8), Ratkin Subquest (1), Darkmoss (2), Travel (6) ... I think it might even be 22 levels! IS this counting the pass or route to the lake outpost? Sure you can't advance past those points, but visiting the hermit is nice.
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Post by fallen on Oct 20, 2014 21:36:40 GMT -5
vdx - updated, it does include E2A2 and read: "Heading east into the territory of the Baron Koda and the Braeys Family, you face off against relentless threats and growing dangers. 30+ new enemies, 32 Dungeons, and 6 Towns."
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Post by vdx on Oct 27, 2014 15:00:26 GMT -5
And by the way, you get very interesting results if you go from the Great Forges to the Underforge Pits if you haven't cleared out the Pits yet. I'd recommend making sure you're buffed first. You knew you were going the wrong way. Some cases these anti-navigations lead to locked rooms, some to nasty surprises. I like it when Tami brags about magical doors not be able to stop her---as she stands on the wrong side of a still locked door. To experience that little joy, head up from the Great Forges to the Construct Depths and approach the door from the wrong side.
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