Post by Outsider on Apr 17, 2014 9:02:44 GMT -5
I'm doing a 2h mace damage build with Fyona and I'm finding that I'm going to be switching back to using a 1h mace and shield combo for no other reason than she lacks the movement necessary to make the build effective. Because all 2h maces are 3AP if I have to move her more than one square I surrender the ability to get 2 attacks per round.
On top of that because she also has healing duties occasionally which also cost 3AP I find consistenly that I'm forced to basically choose to do one thing per round with her, move and attack once, or heal and move a little. This really makes her lacking compared to the other characters and I'm feeling as though I'm going to be forced into using a 2AP weapon because she has no ability to increase her movement like Selen or Vraes.
Secondly, because she has to invest in a healing talent and throw some points in INT she doesn't attack as effectively as other characters also. If you miss that 1 attack per round it just leaves such a foul taste in your mouth and I'm playing on Normal and am finding that happens far too often. I can only imagine on harder difficulties...
One other question, am I doing it wrong by investing in two attacks? My group is currently level 13 and Fyona is using Hammer Blow 2, Zealous Strikes 3, Shield of Cortias 3, Blessed Aura 3. Normally I wouldn't invest in 4 talents this early. For instance Tami is Aimed Shot 7 and Blacknight 2, Vraes is Savage Sweep 4, Stone Skin 3, Phalanx Shield 3, and Vince has Lightning Spear 6, Flash Freeze 2, and Thundering Blades 1.
I feel as though I may have spread Fyona too thin but really wanted the attack synergy. I think I may have gone for it too early and should've stayed with just Zealous Strikes, saving Hammer Blow until later.
So my request is can she have an attack like Vraes's Berserker talent that gives extra movement on a successful attack? That would seem to do well with the synergy that you have already created with the buffs on successful attack Fyona already utilizes. Thanks guys!
On top of that because she also has healing duties occasionally which also cost 3AP I find consistenly that I'm forced to basically choose to do one thing per round with her, move and attack once, or heal and move a little. This really makes her lacking compared to the other characters and I'm feeling as though I'm going to be forced into using a 2AP weapon because she has no ability to increase her movement like Selen or Vraes.
Secondly, because she has to invest in a healing talent and throw some points in INT she doesn't attack as effectively as other characters also. If you miss that 1 attack per round it just leaves such a foul taste in your mouth and I'm playing on Normal and am finding that happens far too often. I can only imagine on harder difficulties...
One other question, am I doing it wrong by investing in two attacks? My group is currently level 13 and Fyona is using Hammer Blow 2, Zealous Strikes 3, Shield of Cortias 3, Blessed Aura 3. Normally I wouldn't invest in 4 talents this early. For instance Tami is Aimed Shot 7 and Blacknight 2, Vraes is Savage Sweep 4, Stone Skin 3, Phalanx Shield 3, and Vince has Lightning Spear 6, Flash Freeze 2, and Thundering Blades 1.
I feel as though I may have spread Fyona too thin but really wanted the attack synergy. I think I may have gone for it too early and should've stayed with just Zealous Strikes, saving Hammer Blow until later.
So my request is can she have an attack like Vraes's Berserker talent that gives extra movement on a successful attack? That would seem to do well with the synergy that you have already created with the buffs on successful attack Fyona already utilizes. Thanks guys!