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Post by Cory Trese on Jun 18, 2011 3:25:12 GMT -5
CyberKnights Nightly Build #1 ------------------------------ 6/17/2011 - v0.1.03 Features/Fixes: - Added Resume Navigate Button - Made Portrait button skin (placeholder) - Map Micromap button skin (placeholder) - Game Over Screen Added (Rob) - Added "No Thanks" to Job Offer (Stefan) - Fixes Pickup Contract Type (h.assassin) - Reduces Random Encounters As Requested (-20%, many) - Character Can Die (fix) - Difficulty Descriptions - Display Day of Week in HUD - Fixed 2 Reported Force Closes - Fixed 1 Application Not Responding - Music Play Performance on XOOM Content: - 4 New Weapons - 3 New Armors - 5 New Items - 3 New Encounter Types - 2 New Contacts - 3 New Safehouses - 1 New Implant Type (Gun Link ^2) - Better Difficulty Settings in Games - Updated Help Screenshot - Revamped Region #31 - Revamped Region #37 - Los V Gang Dialogs - Armor Catalogs Added - Improved Inventory for Mars - Wandering Monster More Variety
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taatuu25
Exemplar
I'm back. (for now)
Posts: 398
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Post by taatuu25 on Jun 18, 2011 7:24:52 GMT -5
Great! Could you add a way to uninstall implants? Please? EDIT:is it going to get into market or is it closed beta only?
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Post by hashassin on Jun 18, 2011 8:43:37 GMT -5
Great! Could you add a way to uninstall implants? Please? EDIT:is it going to get into market or is it closed beta only? It was added to the android market already. There is a link somewhere around here but just look up cyberknights and its there. Already been updated once to boot.
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Post by aielman on Jun 18, 2011 8:46:31 GMT -5
Does this fix the Bug with the Hacker class (I dont know if others) where I can use over my AP in combat?
IE my last combat... 6 AP
Aim (1) (5 AP left) Fire (3) (2 AP left) Fire (3) (1 AP left??) Fire (3) (0 AP left??)
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Post by hashassin on Jun 18, 2011 9:41:15 GMT -5
Are you using an automatic gun? I've only used melee, sniper rifles and pistols so far, and never gotten more than 2 shots myself, but I have had 1 ap left and been able to use an attack that takes 2 ap.
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Post by Cory Trese on Jun 18, 2011 12:07:58 GMT -5
For Next Release: - Uninstall Implants - Fix for Aim-but-not-shoot wasted AP
I'll dig into the AP system more in the release after next. A way to move and attack has been requested several times so we're adding that with some accuracy penalties for balance. The hold us is just teaching the monsters how to understand the move as well.
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