Both the .xlsx and the Google docs version just show various accented characters for the wind maps. I assume they show up as arrows or something similar with the correct character set. Not a big deal, if I really cared, i could look in the game and figure out which direction "æ" is, etc.
The conditional formatting for Docks, Lands & Totals didn't make it into the Google Docs. Looks like the .xlsx uses some sort of percentile condition that Docs doesn't support. Looks like a handy condition, too. I just cobbled together something similar in a Doc I made a couple of weeks ago, but it only did quartiles, and took 4 conditions to do it.
The problem I think I'd have with that big of a map is dealing with all the rumors. Even with the current map, I keep hearing rumors from places that would take me ages to get to, and they'd probably be outdated by the time I get there. I hope with a huge map that I wouldn't be hearing rumors from places dozens of sectors away.
you're hearing rumors from the 6x6 area you are in. in the huge map, you'd be immune to rumors (mostly, a few types can get through) from distant 6x6 areas.
great question, thanks for pointing out the issues with the sheet, i think i can fix.
I doubt you'll get as nice of conditional formatting on Google Docs. They recently came out with "custom formulas" so you can do lot more than you used to be able to, but it's still an area where Google's spreadsheets are lacking.
I would love to see an absolutely massive map like this one, one that you could explore endlessly (almost) and never dock in the same place twice. this game would be perfect for maps that size! Oh the places you'll go... Maps that size could give a pirate palpitations just thinking about the loot.... Arrrrrrr