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Post by Officer Genious on May 1, 2014 18:04:00 GMT -5
It's hard to tell if you explored an Anomoly before-- can we get a visual representation of an explored anomoly vs one unexplored?
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Post by fallen on May 1, 2014 18:06:18 GMT -5
Officer Genious - currently the "lights come on" in the anomaly, but point taken.
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Post by ChocoCrowbar on May 1, 2014 18:07:41 GMT -5
I think it has a red hue to it once it's explored. I know it would be a bad idea, but maaaaaybe the anomalies have a high radiation count around them, like maybe a twin star system with very unstable suns constantly throwing out gamma ray waves. Makes 'em more dangerous.
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Post by Cory Trese on May 1, 2014 18:27:15 GMT -5
I think it has a red hue to it once it's explored. I know it would be a bad idea, but maaaaaybe the anomalies have a high radiation count around them, like maybe a twin star system with very unstable suns constantly throwing out gamma ray waves. Makes 'em more dangerous. Some of them will have different map effects!
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Post by ChocoCrowbar on May 1, 2014 18:30:21 GMT -5
It's like you guys MADE this game, and thought of everything
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Post by Deleted on May 1, 2014 19:10:50 GMT -5
What is their point ?
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Post by Officer Genious on May 1, 2014 19:47:58 GMT -5
They can speed up research, give credits, etc. Like finding a village or hidden wonder in Civilization. fallen, I don't always get a changed anomoly graphic. Half of mine are closed like I've never explored them. o.0
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Post by Cory Trese on May 2, 2014 0:15:53 GMT -5
Maybe we should put a very clear visual, like the HoS Treasure Chest Lock.
Something that goes away, back to "natural space" once it's explored.
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Post by johndramey on May 2, 2014 17:44:26 GMT -5
Now that you pointed out the lighting of anomolies post exploration I see it (and it looks quite nice). However, I think it is a little subtle. You might avoid a lot of headache if you guys make some kind of symbol for unexplored or explored anomolies.
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Post by khearn on May 2, 2014 17:58:52 GMT -5
Is there any way to interact with the anomalies after they've been explored once? Or are they like Civ's huts, and can just disappear after being explored?
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