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Post by Cory Trese on May 1, 2014 23:47:49 GMT -5
- Ship Icon in upper left now clicks and loads status - Explorer screens now generate turn events with more details - Back buttons now work correctly in tech tree and lists, do not return to map - Templars start with more Repair - Templars start with less Fuel - Turn event screen now stays behind screens it opens, return to it via back - fixed over 60 memory leaks
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Post by Cory Trese on May 1, 2014 23:58:29 GMT -5
- fixed reported crash in monster box - fixed xeno spawn bug - ship design list updates after delete - ship design list updates after new design
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Post by Cory Trese on May 2, 2014 0:54:12 GMT -5
- added filters to ship list for movement / ap remaining - display version on the main menu - fixed explorer starting ship to match the ones you eventually build - updated starting 'Strike Fighter' design - reduced defense on xeno colony ships - some AI updates to fix bugs
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Post by Cory Trese on May 2, 2014 2:34:54 GMT -5
displaying this nice green animated indicator for "destination beyond current range" Attachments:
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Post by fallen on May 2, 2014 10:40:00 GMT -5
For anyone reading - these are fixing that will be available in the next update. We have not pushed a new update yet.
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Post by Cory Trese on May 2, 2014 14:45:54 GMT -5
Yeah just like posting this stuff so you don't think I'm off napping or something.
- better event log behavior - fixed bugs with captain skill limits in SD - new SD validation rules to help avoid issues - politics engine v1 now fully operational =) - waypoint display improved / faster - tech UI now all refresh and are nice
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Post by johndramey on May 2, 2014 18:03:38 GMT -5
Very cool guys, thanks for keeping us in the loop!
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Post by Cory Trese on May 3, 2014 0:32:45 GMT -5
- balanced spice hall and exchange - added treaty listing to tech list - added ship type listing to tech list - political system v2 now operational - buttons in SD to reset a step - xeno starting position system update - fixed SD negative numbers, added new validations - moved carrier technology to Ship Construction 4 - moved cruiser technology to Ship Construction 3
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Post by John Robinson on May 3, 2014 1:29:09 GMT -5
This is a really great log. It's almost like we get to peak over your shoulder. Helps me figure out some answers to questions that I would otherwise post.
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