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Post by kyleobrien on May 2, 2014 6:02:15 GMT -5
Had a lone colony hive ship out and scum decided to attack. Wasn't prepared and was destroyed quickly. My revenge will be swift and final. Attachments:
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Post by kyleobrien on May 2, 2014 7:32:40 GMT -5
So I decided attack the aliens. I had a fleet of the two starting Templar ships and 5 strike fighters. But the aliens came wave after wave. The picture is at the end of my loss. 7 ships destroyed. I took out at least 10. Maybe I'm doing something wrong? I don't know. But now I'll have to regroup and try again. Attachments:
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Post by kyleobrien on May 2, 2014 7:53:02 GMT -5
How do I fight off this?? Attachments:
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Post by contributor on May 2, 2014 7:59:18 GMT -5
I don't think you do.
Yes there definitely seems to be a point where the aliens just start pouring out. I'm being pretty defensive and so far they are all coming at my one group so I've been able to hold them off. If it keeps up though I don't know how it's going to go because my economy is tanking and I don't have resources to keep building ships.
Any clue on how repair works?
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Post by kyleobrien on May 2, 2014 8:02:02 GMT -5
So at the end I lost every ship, and my Rychart colony. The Valtos Colony had 1 surviver left. I have no idea how to fight off that alien horde. Attachments:
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Post by Deleted on May 2, 2014 8:41:23 GMT -5
I'm having similar troubles- sometimes even starting the game in alien territory. And I just can't advance enough to research anything before getting exterminated. Kind of embarrassing on the easy setting.
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Post by kyleobrien on May 2, 2014 8:47:09 GMT -5
I've been playing on normal. Just finished a third game. Aliens have beat me every time.
Sent from my XT1058 using Tapatalk
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Post by johndramey on May 2, 2014 17:57:54 GMT -5
I was able to finish a game without getting steam rolled by the xeno. This game definitely seems to reward aggressive players, which is really cool in my opinion. I playes my whole game with just the 2 Templar Defenders and a single upgraded strike fighter.
Basically from turn one I was working on harrassing the Xenos fo my north. Constantly hitting them with Torpedo attacks and then dropping back out of their range. I think that allowed me to always be whittling away at their numbers, so they were never really able to mount sufficient numbers to overwhelm my planets.
The Xeno mounted a single big push right at 2.15 which costed me my Strike Fighter and a single Templar Defender, but by that time I had built up 2 cruisers with advanced Lances which were able to inflict pretty brutal damage on the xeno ships.
In my experience, torpedoes are really important for their range. Try to engage from the limits of your weapon range, then pull out of the engagement.
I was also building totally dedicated ships. My lance cruisers and strike fighters had absolutely no torpedo systems installed. That way I was able to beef up gunning and durabality.
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Post by kyleobrien on May 2, 2014 20:15:09 GMT -5
I'll take that into consideration next game.
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Post by Officer Genious on May 2, 2014 20:24:57 GMT -5
I've also learned to mind my business and to pick my battles carefully-- meaning that if I see one Xenos, I'll likely be finding more-- and if you retreat in their sight, they follow... and the next batch might have a World Destroyer or two. But hit and run like_ John Robinson said for the win. You can repair/refuel in friendly territory (by whatever your captain's repair skill is) or with a designed ship and special (read: late-game) upgrades. Kinda hard to get to that point in the Alpha though. And don;t play fair with the Xenos, feel free to gang your ships up on one of theirs-- it means one less gun/torp will fire in your direction. Oh, and Colony Ships are BAD NEWS. You likely won't down them in time (trust me, I've tried) and chances are that there are nearby planets full of Xenos looking for a fight. You can make a quick check for nearby planets, but then I suggest booking it and preparing to fight the bastards on your own territory.
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Post by Deleted on May 2, 2014 20:38:31 GMT -5
I always play like that from my BattleTech days; emphasis on violence of action and volume of fire. It was before I ever read Sun Tsu, but putting your maximum strength towards the path of least resistance really works against the xenos, well until their sheer numbers show you just how few shits they give.
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Post by kyleobrien on May 2, 2014 20:45:52 GMT -5
Xenos - the race that gives no shits
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Post by Officer Genious on May 2, 2014 20:49:25 GMT -5
Xenobadger don't care?
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Post by Cory Trese on May 2, 2014 21:06:06 GMT -5
How do I fight off this?? That looks pretty bad, much worse than intended. Do you know which map you were playing on? That looks like it might be both the Xeno teams on the big map? Just thinking out loud. I'm working on the AI, so hopefully the next round will have a more positive experience in this regard.
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Post by Cory Trese on May 2, 2014 21:08:27 GMT -5
I'm having similar troubles- sometimes even starting the game in alien territory. And I just can't advance enough to research anything before getting exterminated. Kind of embarrassing on the easy setting. A work in progress, my out of balance stuff in the first alpha, great feedback. Clearly a bigger emphasis needs to be put on the Xeno AI starting location placement ... I re-wrote that system this afternoon. It's now much smarter, difficulty aware and keeps the Xeno teams aware from you and each other. The Xeno AI should be attacking and retreating in waves. They do like to deny you access to a planet and camp on it, that is the Terrox AI. In future phases you will be the option to set elements like aggression and intelligence on your opponents to find a mix that suits you.
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