|
Post by Cory Trese on May 9, 2014 15:29:57 GMT -5
Not really fixed -- I kept it working the way I prefer it, for now, on the upper difficulty levels.
I've turned off Fog completely on Easy.
For the mid-range difficulties "you can see the xenos and the changes to anomoyies, planets, ships, ownerships, sectors and territory without being anywhere nearby" rule.
For the upper difficulties it certainly doesn't require "keeping notes" or anything, on any platform -- your focus is on that which has been recently scouted, and you have long range scanners to push back the darkness.
We'll keep collecting feedback here.
Key thing to not loose the eXploration and reeXploration while keeping a focus on eXpansion and making eXtermination fun and hard to predict =)
|
|
|
Post by ChocoCrowbar on May 9, 2014 16:09:05 GMT -5
Key thing to not loose the eXploration and reeXploration while keeping a focus on eXpansion and making eXtermination fun and hard to predict =) I don't mind the reexploration of the sector, what I find a little annoying is that fixed points on the map (ej: Star systems) disappear after a while. Even already explored anomalies go back into the darkness, and that's supposed to be completely explored, then after a while the explorer just forgot where it was in the sector. Just my thoughts.
|
|
|
Post by Cory Trese on May 9, 2014 16:21:40 GMT -5
Key thing to not loose the eXploration and reeXploration while keeping a focus on eXpansion and making eXtermination fun and hard to predict =) I don't mind the reexploration of the sector, what I find a little annoying is that fixed points on the map (ej: Star systems) disappear after a while. Even already explored anomalies go back into the darkness, and that's supposed to be completely explored, then after a while the explorer just forgot where it was in the sector. Just my thoughts. Sure, I do appreciate the feedback. It certainly isn't a solved issue. Hiding Star Systems and Anomalies that you down own lets them change and makes the map more exciting. But loosing your start chart is not ideal, and drives you to scouting a lot. That might be OK, if scouting is fun. <Thinking>
|
|
|
Post by khearn on May 9, 2014 16:48:01 GMT -5
I think I understand what the issue is. If the player finds an uninhabited star, then leaves, and the aliens colonize it, you don't want the star to show up as an alien colony on the player's map, right?
How about just displaying stars in the fog with no indication of who (if anyone) has colonized them? So if the aliens colonize a star that is in the fog, it would still display as just a blank star. You should know if a star is in a recently explored area, so you can just do a check for that and then display either the up to date version, or just a generic star.
|
|
|
Post by Cory Trese on May 9, 2014 17:10:54 GMT -5
I think I understand what the issue is. If the player finds an uninhabited star, then leaves, and the aliens colonize it, you don't want the star to show up as an alien colony on the player's map, right? How about just displaying stars in the fog with no indication of who (if anyone) has colonized them? So if the aliens colonize a star that is in the fog, it would still display as just a blank star. You should know if a star is in a recently explored area, so you can just do a check for that and then display either the up to date version, or just a generic star. I think what we're going to do is give the player a star chart. As you survey worlds, planets will be added to the star chart. We'll use that star chart to protect some areas from the fog. And we'll remove the Xeno's colonies from the chart if they take them. I think that will work.
|
|
|
Post by ChocoCrowbar on May 9, 2014 17:30:06 GMT -5
Mmm IDK, that would actually let us see how and where the Xenos are expanding. I think it would be best to have that star chart and and stars when we discover them, and leave them like that without an update until we fly by there again.
|
|
|
Post by Cory Trese on May 9, 2014 17:39:44 GMT -5
Mmm IDK, that would actually let us see how and where the Xenos are expanding. I think it would be best to have that star chart and and stars when we discover them, and leave them like that without an update until we fly by there again. I'll do my best
|
|
|
Post by slayernz on May 9, 2014 17:42:31 GMT -5
I'd like the map to sowly fade to greyscale after a while. That indicates that the map has been explored but not updated. Anomalies may shift over time (or new ones may appear), but you don't see that until you fly over the area again. This is basically what John Robinson suggested, and he has a very sensible head on his shoulders!
|
|
|
Post by John Robinson on May 9, 2014 18:01:41 GMT -5
slayernzShifting Anomalies that is a must enhancement! Another brilliant idea, really inspires the imagination. If they move then they could be rediscovered for further study can you say more +RP or project boost ? I gladly return the salute. You make it look easy. Setting your posts to music I'm thinking M.C. Hammer. "Can't touch that, School's in Session homeboy"
|
|
|
Post by John Robinson on May 9, 2014 18:36:17 GMT -5
I didn't see it as a kid although I had a story book of the movie. I finally watched it a year ago and it didn't have as much impact for me as it would otherwise <grin> Lol Touche. I thought it was the book with the cardboard pages, there were only 10 pages but the pictures were pretty. How would you feel if the cat owned Maximilian the evil robot, that could really change the balance of power at home? I looked after you mentioned the book. I had no idea Alan Dean Foster had actually written it. Not liking the purchase option on Amazon, we have a couple used book stores in town, I'll have to take a look. Thanks
|
|
|
Post by Cory Trese on May 9, 2014 18:37:43 GMT -5
They won't be moving, but they will change in value.
If you've played ST, you're already familiar with the math =)
|
|
|
Post by Cory Trese on May 9, 2014 18:45:37 GMT -5
Star Traders have long range scanners. So do the Xenos ... so they know about your worlds once they have seen them. You should get the same advantage PS: This is why our love our alphas. We work together to forge a game. My latest round of Military Transports are called "Forge of Destiny"
|
|
|
Post by slayernz on May 10, 2014 4:17:55 GMT -5
Xeno's never forget - they will know exactly where to go when they want to invade, even a year or two later.
We, on the other hand, seem to have to re-explore an area in order to get the exact coordinates of our enemy. The star system hasn't moved, we just got amnesia.
|
|
|
Post by ChocoCrowbar on May 10, 2014 10:27:59 GMT -5
Xeno's never forget - they will know exactly where to go when they want to invade, even a year or two later. We, on the other hand, seem to have to re-explore an area in order to get the exact coordinates of our enemy. The star system hasn't moved, we just got amnesia. Nah, our records don't have the same amount of solar wind protection than the next sector over.
|
|
|
Post by John Robinson on May 10, 2014 13:25:21 GMT -5
They won't be moving, but they will change in value. If you've played ST, you're already familiar with the math =) Yeah just kicking out ideas. The ideas you come up with in all the games are crazy good. I wonder what it must be like to come up with a sci-fi idea then code it up to actually make it happen! I'm not sure what you meant by the math. The time I used to carve out for ST (my first Trese Brothers game) was second only to eating and sleeping. Then HoS came along. You must have come out with 50 different versions since I last played let alone the ship designer. I keep telling myself I need to go back. Someday I hope to get deep into CyberKnights saga. One advantage is now I'm like a new player again which is good for testing ST 4x. Thanks for all the fun!
|
|