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Post by kyleobrien on May 4, 2014 13:16:19 GMT -5
So I decided that I have figured out the economy and politics enough that I could step up difficulty. So I went for my default ST setting, Crazy. Now that is a challenge, and I loved it...but here's my thing, I would like to try a game where all I focus on is the money and politics. I definitely understand that Xenos are a very large part of the game, but maybe this could be an unlockable event later on? Anyways Crazy Difficulty is perfect IMO. That's it.
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Post by Cory Trese on May 4, 2014 13:53:09 GMT -5
I'm not sure what you would be doing with most of your time, but it is an interesting suggestion.
I'm worried the game would get boring quickly without Xeno threats, but I can also see some victory condition based game styles where you have very stringent political limits and no combat threat.
This play mode will only make sense in post-release configuration where you can, and will, want to build non-combat ships like Merchants, Judges, etc.
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Post by ChocoCrowbar on May 4, 2014 13:56:41 GMT -5
It would be like a simulation of STRPG with a minimum random xenos threat. At least that's what I imagined.
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Post by Cory Trese on May 4, 2014 13:58:08 GMT -5
It would be like a simulation of STRPG with a minimum random xenos threat. At least that's what I imagined. OK, so maybe no Xeno Colonies but the random spawning system for Xeno and Pirates (occasionally marauding ships.) That's an option, I'm certainly not going to say that isn't something we'll add in Elite. My goal will be to make the game as replayable as possible for as many people as possible. That means Elite and Free both need LOTS of play modes. No Xenos sounds like a creative one.
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Post by Cory Trese on May 4, 2014 13:59:03 GMT -5
It would be like a simulation of STRPG with a minimum random xenos threat. At least that's what I imagined. It is assumed that by ST RPG time frame, 50AE ... you'll have killed all the xenos, right? right? =)
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Post by ChocoCrowbar on May 4, 2014 14:01:03 GMT -5
It would be like a simulation of STRPG with a minimum random xenos threat. At least that's what I imagined. It is assumed that by ST RPG time frame, 50AE ... you'll have killed all the xenos, right? right? =) Well by 2.45 I started invading my first Xenos world, so it might be probable.
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Post by d34thspawn on May 4, 2014 14:02:35 GMT -5
And once you have killed off all the xenos then what? There has to be something to keep the game going after that, the random threats/encounters would be a good place to start, or maybe an option to "further explore the quadrant" for a ton of credits you could expand the map by a certain amount and face stronger more aggresive enemies that would actually threaten your empire?
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Post by kyleobrien on May 4, 2014 14:11:43 GMT -5
@cory I like the idea of a game mode with few enemies but major political events. These events could force you to react in ways the normal game might not.
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Post by kyleobrien on May 4, 2014 14:15:24 GMT -5
d34thspawn you're on the exact opposite of my idea but I do love it. The end game is to make your colonies flourish and kill the Xenos but like you said, what happens after all that? How bout instead of expanding the map for credits after all the Xenos are eradicated you discover a new map...or location. This location could be an unlockable award for beating all the Xenos and it would give you a new map where you start behind the Xenos. Maybe this map is like their home system.
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Post by d34thspawn on May 4, 2014 14:44:29 GMT -5
Yeah I know it was the opposite of your idea lol, I like both options really replayability is important and being able to focus on one aspect or another is good! The endgame can still be to make the colonies flourish but give you the option to face more opponents if you get bored but don't want to start over, just spitballing ideas!
I do really like your idea of the minimal conflict option as well so that you can focus almost entirely on the political side of things and mercantile/morale things too, would give you a few more options
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Post by grävling on May 4, 2014 15:10:50 GMT -5
It would be like a simulation of STRPG with a minimum random xenos threat. At least that's what I imagined. OK, so maybe no Xeno Colonies but the random spawning system for Xeno and Pirates (occasionally marauding ships.) That's an option, I'm certainly not going to say that isn't something we'll add in Elite. My goal will be to make the game as replayable as possible for as many people as possible. That means Elite and Free both need LOTS of play modes. No Xenos sounds like a creative one. There are many people who only want the economy simulator. I watched some people play Civ 2 (the last great one in my books) this way. Whenever they were attacked they just restarted the game so they could win every battle. On the grounds that they didn't care about that. All they wanted to do was to compete economically with the AI and build wonders, trade routes, etc. War was an annoyance. I am sure these people would love a 'no war' or a 'very little war' option here. And whatever floats your boat -- if they are paying up for a game you and I might find boring but they do not, more power to them.
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Post by John Robinson on May 4, 2014 16:54:34 GMT -5
Even without Xenos aren't the Factions and Houses always at each other's throats? Am I misunderstanding everybody? Will the game include wars between the Factions and Houses including Planetary Invasion, Scientific espionage, Trade embargoes etc...
The last thing new colonists would want is more war, when they don't have a house to live in, there is no work or, a government in chaos. They want a new beginning a safe harbor away from the things that shattered mankind. Freedom to explore and build not just survive.
In Masters of Orion you were building a single race of beings. In ST 4x there are 6 different groups with the same goals, conflict is inevitable. In fact without a common enemy wouldn't the odds go up for in-fighting? This time it includes ground invasion.
I would also like to see the game not require over 50% of all research and resources going to military construction just to keep yourself intact. I would like to propose shared scientific research and exploration as a possible trade agreement. A government overly focused on war tech is more like a dictatorship with it's predictable fallout and creative suppression. In Civ, I always wanted to be the first to build the 7 wonders of the world, great cities and eventually reach the stars.
Xenos? If there are too many of them success feels pyrrhic, too few success might feel a little hollow.
Can the game include different types of Xenos? Must all Xenos be killers or are there some among them that want to coexist, and share advanced technologies for farming, research, trade, and medicine?
Edit: Possible Scientific trade and exploration agreement between Factions. When one participant benefits from discovering a anomaly both of them get the bonus.
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Post by kyleobrien on May 4, 2014 17:00:57 GMT -5
As Cory has said Xenos and Humans cannot coexist but I do like the idea of sharing research in a treaty
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Post by Crimson on May 15, 2014 10:03:53 GMT -5
I like the random xeno idea. As a game mode. Would allow for a sims, populus, sim city type spin.
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