Post by ChocoCrowbar on May 6, 2014 1:14:53 GMT -5
I've played the android version and absolutely loved it, and I've come to love the android UI. After finishing my 5th game of St 4x, I felt like a bit of STRPG wouldn't be bad, but on my android. Then I thought maybe I'll point out some of the differences in both versions, specifically the UI of the game. They're mainly just borders and some text in different positions, but maybe it would help. Comparing my old Xperia X8 with the newest version of ST RPG Elite with iPhone 4 iOS 7.06 newest version ST RPG Elite. I'll post the Android pick fist then the iOS version.
First of, the planet overview screen. Note the top border and the lack of coordinates in the iOS version.
Next, the captain stats screen. Note how easy it is to read and find info on the android version. The iOS version has a slightly greyer text which makes it a bit harder to read against the black background.
The Planet screen has a few borders that the iOS doesn't, and the planet stats in a square to the lower right, while the stats on the iOS are somewhat bland compare to this. Also the lack of more info on the planets star dock, palace, etc.
We walk toward the Starport, and the lack of buttons is somewhat confusing. A greyed out version of unavailable buttons works better. (I might have to buy and try out the ship designer some day ).
Now let's switch to a new captain, so I don't mess up political balance in the sector. Here's a battle start screen. A few differences regarding the placing of text, and the ships are side by side instead of facing each other, and no indication of the enemy lvl. No android pic, forgot to take it and already turned off the phone.
The Battle screen. Again the lack of buttons might have some meaning to it, but it seems empty. There isn't an indication of what level the enemy ship is, and there's no highlight to the best possible action is, like the torpedo highlight at long range in the android version.
And finally the exchange screen. This is where I noticed something different between the two. Not because the UI, but because of different price of spice on Javat Prime. I usually trade spice at the beginning of some games to build up a bank before going full pirate, but I was unable to in the iOS version. Javat prime and Thulun Prime spice prices are pretty much the same, and there's no benefit in trading between the two like the iOS version. Anyway, the iOS version is missing the cargo hold numbers at the top, so I don't know how much room I have.
And the trading screen. Some differences, on the numbers and such.
I imagine the the iOS might have some limitation on why it's different, and I really don't mind. I'm just pointing out some of them in case they were over looked.
I am wondering if the different prices in the market between android and iOS are intentional or not.
Thanks for reading/viewing. Now back to ST 4x
First of, the planet overview screen. Note the top border and the lack of coordinates in the iOS version.
Next, the captain stats screen. Note how easy it is to read and find info on the android version. The iOS version has a slightly greyer text which makes it a bit harder to read against the black background.
The Planet screen has a few borders that the iOS doesn't, and the planet stats in a square to the lower right, while the stats on the iOS are somewhat bland compare to this. Also the lack of more info on the planets star dock, palace, etc.
We walk toward the Starport, and the lack of buttons is somewhat confusing. A greyed out version of unavailable buttons works better. (I might have to buy and try out the ship designer some day ).
Now let's switch to a new captain, so I don't mess up political balance in the sector. Here's a battle start screen. A few differences regarding the placing of text, and the ships are side by side instead of facing each other, and no indication of the enemy lvl. No android pic, forgot to take it and already turned off the phone.
The Battle screen. Again the lack of buttons might have some meaning to it, but it seems empty. There isn't an indication of what level the enemy ship is, and there's no highlight to the best possible action is, like the torpedo highlight at long range in the android version.
And finally the exchange screen. This is where I noticed something different between the two. Not because the UI, but because of different price of spice on Javat Prime. I usually trade spice at the beginning of some games to build up a bank before going full pirate, but I was unable to in the iOS version. Javat prime and Thulun Prime spice prices are pretty much the same, and there's no benefit in trading between the two like the iOS version. Anyway, the iOS version is missing the cargo hold numbers at the top, so I don't know how much room I have.
And the trading screen. Some differences, on the numbers and such.
I imagine the the iOS might have some limitation on why it's different, and I really don't mind. I'm just pointing out some of them in case they were over looked.
I am wondering if the different prices in the market between android and iOS are intentional or not.
Thanks for reading/viewing. Now back to ST 4x