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Post by shapcano on May 16, 2014 8:08:51 GMT -5
Can we get an option to move projects up or down the list when building upgrades?
Ex: I'm half finished building a spice hall, but I need a Hab unit soonest. I'd like to have my construction crews to leave the hall half done, go build a Hab unit, then come back to finish the hall.
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Post by John Robinson on May 16, 2014 16:48:42 GMT -5
Can we get an option to move projects up or down the list when building upgrades? Ex: I'm half finished building a spice hall, but I need a Hab unit soonest. I'd like to have my construction crews to leave the hall half done, go build a Hab unit, then come back to finish the hall. I like this idea. I've also wondered if we could rush a project by paying more. Let's say there are ten turns left before the spice hall completes, would you be willing to spend $600 to drop it to 5 turns? I visualize an emergency expenditure on paying higher for a short term extra large work force for a top priority project.
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Post by Brutus Aurelius on May 16, 2014 16:59:52 GMT -5
Such as more beds for slayernz 's Colonies
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Post by slayernz on May 16, 2014 17:01:36 GMT -5
shapcano, I definitely agree that there should be options related to suspending/prioritizing activities. Here is an earlier thread that talked about it startradersrpg.proboards.com/thread/7800/priortity-build-phaseThe specific ideas were: 1) Aborting a project should give you SOME reimbursement - and logically Cory Trese has suggested a rebate on un-consumed resources (eg if you are 21% through a project, then you get refunded 79%) 2) Pausing a project should allow you to start work on the next project while maintaining the progress on the paused activity (eg if you are 21% through a project, then you will resume at 21% when you unpause the project 3) RePrioritizing a project should be an option where you can drag a project up/down in the order of tasks to complete. This works as #2 above, but is an automatic pause/unpause. 4) Prioritizing a project is a new option - making a project HIGH priority. This means the population works x% harder on the project generating more CP. Morale should drop each turn this is enabled, AND there is a chance population may go down by 1 each turn due to "worksite accidents"
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Post by shapcano on May 16, 2014 17:09:44 GMT -5
Is proper board etiquette to just delete my own repetitive thread?
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Post by slayernz on May 16, 2014 17:22:27 GMT -5
No, don't delete - it means that the idea is important to more people
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Post by Cory Trese on May 16, 2014 17:42:02 GMT -5
No, don't delete - it means that the idea is important to more people Agree, and this thread has already new ideas in it =)
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