I still don't know what half of this stuff does
May 16, 2014 9:08:09 GMT -5
Jacob, Officer Genious, and 1 more like this
Post by contributor on May 16, 2014 9:08:09 GMT -5
First, I am enjoying the most recent update of the game. I've got a game on Normal where I should be able to eliminate all of the Xenos. Can't wait to see the amazing victory screen!!!!
As I play though I'm still feeling very much lost as to what many of the things in the game do.
Slowly I'm starting to get a grasp on what some of the numbers on the empire summary screen mean. It's really not self-explanatory at all though.
When it comes to income and buildings that provide it I'm still completely lost. I know Mines are good. I know keeping everyone working in a factory is good. I assume exchanges (especially on De Valtos worlds) bring in lots of cash, but I really have no idea because all that's listed is maintenance. In fact if I look at my colony list I see that only one planet is making a profit and yet I'm pulling in about 400 credits a turn. I assume this is from trade agreements, but I really have no clue.
Ship upgrades are also very confusing. My first invasion ship is pretty basic, so after some research I have the option to do some upgrading. I can upgrade the Drop Pods or I can some sort of Assault Brigade. I can only upgrade one because of the ship size but I really have no clue which one does what. When I do build my upgraded ship (went with the brigade thingy) it doesn't seem to make my ship any better at Invade which is what I normally use because I don't want to damage the nice pretty worlds for my colonists.
There are numerous other places where I just kind of pick something and see how it works, but often times can't really see the difference.
This isn't a rant, because I'm only playing on Normal and I know it's an alpha. I also know that Cory Trese and fallen are busy hammering on this to make it less opaque. It will be great to see the new advisors and how they help us learn our way around. But, this is to say that the single biggest problem I see right now with EiE (Empires in Exodus) is this lack of clarity as to what many different things do. There will always be niche gamers who will be happy to stick around and figure it all out eventually, but for a lot of people, especially in mobile markets, if it smells like complicated and hard to learn, the masses aren't going to upgrade to elite.
As I play though I'm still feeling very much lost as to what many of the things in the game do.
Slowly I'm starting to get a grasp on what some of the numbers on the empire summary screen mean. It's really not self-explanatory at all though.
When it comes to income and buildings that provide it I'm still completely lost. I know Mines are good. I know keeping everyone working in a factory is good. I assume exchanges (especially on De Valtos worlds) bring in lots of cash, but I really have no idea because all that's listed is maintenance. In fact if I look at my colony list I see that only one planet is making a profit and yet I'm pulling in about 400 credits a turn. I assume this is from trade agreements, but I really have no clue.
Ship upgrades are also very confusing. My first invasion ship is pretty basic, so after some research I have the option to do some upgrading. I can upgrade the Drop Pods or I can some sort of Assault Brigade. I can only upgrade one because of the ship size but I really have no clue which one does what. When I do build my upgraded ship (went with the brigade thingy) it doesn't seem to make my ship any better at Invade which is what I normally use because I don't want to damage the nice pretty worlds for my colonists.
There are numerous other places where I just kind of pick something and see how it works, but often times can't really see the difference.
This isn't a rant, because I'm only playing on Normal and I know it's an alpha. I also know that Cory Trese and fallen are busy hammering on this to make it less opaque. It will be great to see the new advisors and how they help us learn our way around. But, this is to say that the single biggest problem I see right now with EiE (Empires in Exodus) is this lack of clarity as to what many different things do. There will always be niche gamers who will be happy to stick around and figure it all out eventually, but for a lot of people, especially in mobile markets, if it smells like complicated and hard to learn, the masses aren't going to upgrade to elite.