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Post by contributor on May 17, 2014 15:54:26 GMT -5
So I was looking at the Edict of Shalun in the Library and saw that the Star Traders were held captive, deceived by the Narvidians...and it was Shalun who led them to freedom...
That's pretty different than what's seemingly revealed in ST. There the Narvidians are created by man to help them make the long jump, but along the way they fell to infighting and destroyed many of the refugees along the way.
Is there some way to square this circle or is the backstory getting reworked somewhat to fit new directions?
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Post by ChocoCrowbar on May 17, 2014 16:24:14 GMT -5
Maybe the leaders of the factions in ST ARE Narvidians (I have no idea what they are BTW) and changed everything to make it seem like they were just pawns that turned to fighting. But since in 4x this group of Hives disbanded and started on their own, they really know the truth.
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Post by Deleted on May 17, 2014 16:29:46 GMT -5
Yes, I'm riveted to this development as well. It also makes me wonder what kind of intelligence the narvs have, and what kind of communication skills they have. Keeping captives, slaves sort of requires this. The best analogue I can think of here is the thinking machines of Dune Series. They nearly all shared a single overmind- Omnius, with very few exceptions who started out as incarnations of Omnius but were allowed to not keep constantly synchronized with the evermind. So as time went on and the individual machines had their own thoughts and experiences, they grew into individuals. And eventually they even fought one another.
One of the unsynchronized everminds even had the idea to build a fleet of self contained deep space probes equipped with a copy of itself that could reach far out and colonize deep space in case the humans who fought against them won. Apply something like this to the Narvidians and you can see some possibilities of how these thinking machines might operate and fight against themselves as well as the humans.
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Post by Deleted on May 17, 2014 16:33:49 GMT -5
Maybe the leaders of the factions in ST ARE Narvidians (I have no idea what they are BTW) and changed everything to make it seem like they were just pawns that turned to fighting. But since in 4x this group of Hives disbanded and started on their own, they really know the truth. Narvidians are sentient thinking machines that were created by human beings in the distant past to help them colonize deep space. How hasn't been said yet, but possibly as advance labor for setting up equipment, mine resources, and guide starships as AI. Since then they have turned into the resident end bosses of the Quadrant.
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Post by Brutus Aurelius on May 17, 2014 18:14:56 GMT -5
Perhaps the "enslaved" point of view is part of the Templars seeing the time before the Guild Wars as the "Dark Ages" of high technology.
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Post by contributor on May 18, 2014 8:46:06 GMT -5
What if the Narvidians are more like the Cylons of Battlestar Galactica? At least some models look exactly like people. They kept humanity enslaved by infiltrating the highest political offices, corporations and the media. There seems to be some ambiguity in the rumors about who and how they were actually created. Much like how in BSG the story that humans created the Cylons is replaced by the story of ever repeating conflict between organic life and cybernetic helpers they inevitably reproduce. I mean I suppose in BSG you can say that the humans did create the Cylons, at some long distant point before the show actually begins, but it's not so cut and dried.
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Post by Cory Trese on May 18, 2014 13:05:03 GMT -5
Maybe the leaders of the factions in ST ARE Narvidians (I have no idea what they are BTW) and changed everything to make it seem like they were just pawns that turned to fighting. But since in 4x this group of Hives disbanded and started on their own, they really know the truth. Narvidians are sentient thinking machines that were created by human beings in the distant past to help them colonize deep space. How hasn't been said yet, but possibly as advance labor for setting up equipment, mine resources, and guide starships as AI. Since then they have turned into the resident end bosses of the Quadrant. In the distant past a vast organization called "The Guild" controlled all long distance shipping. The Guild formed to serve the great expansion, to supply the scattered Star Trader colonies. No one knows exactly when Guild science officers discovered the crashed Narvidian ship on a remote moon. How exactly the Narvidians infiltrated the Guild from that point forward is unknown. However, at some point The Guild created an FTL communication system to connect the colonies. The FTL communication system was fully and utterly controlled by the Narvidians. Over time, the Zendu Orders are slowly rounded up, destroyed, executed or marooned. The largest of such tragedies was the marooning of the Hardoss on Mal Direx Prime, an ice world. As fate would have it, Mal Direx Prime was itself a Zendu world, perhaps the oldest of them all. Unaware of what was happening, the marooned Hardoss went through a second phase of Zendu conditioning. Nearly two centuries after the Hardoss are marooned on Mal Direx Prime, an escape shuttle crashes. On board that escape shuttle was a boy. A boy named Ardok, son of a deep space miner, and a Star Trader by birth. [*] Narvidians do not take human form.
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Post by Deleted on May 18, 2014 13:54:30 GMT -5
Narvidians are sentient thinking machines that were created by human beings in the distant past to help them colonize deep space. How hasn't been said yet, but possibly as advance labor for setting up equipment, mine resources, and guide starships as AI. Since then they have turned into the resident end bosses of the Quadrant. In the distant past a vast organization called "The Guild" controlled all long distance shipping. The Guild formed to serve the great expansion, to supply the scattered Star Trader colonies. No one knows exactly when Guild science officers discovered the crashed Narvidian ship on a remote moon. How exactly the Narvidians infiltrated the Guild from that point forward is unknown. However, at some point The Guild created an FTL communication system to connect the colonies. The FTL communication system was fully and utterly controlled by the Narvidians. Over time, the Zendu Orders are slowly rounded up, destroyed, executed or marooned. The largest of such tragedies was the marooning of the Hardoss on Mal Direx Prime, an ice world. As fate would have it, Mal Direx Prime was itself a Zendu world, perhaps the oldest of them all. Unaware of what was happening, the marooned Hardoss went through a second phase of Zendu conditioning. Nearly two centuries after the Hardoss are marooned on Mal Direx Prime, an escape shuttle crashes. On board that escape shuttle was a boy. A boy named Ardok, son of a deep space miner, and a Star Trader by birth. [*] Narvidians do not take human form. DUUUUUUUUUUUUUUUUUUDE...
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Post by Brutus Aurelius on May 18, 2014 17:33:25 GMT -5
In the distant past a vast organization called "The Guild" controlled all long distance shipping. The Guild formed to serve the great expansion, to supply the scattered Star Trader colonies. No one knows exactly when Guild science officers discovered the crashed Narvidian ship on a remote moon. How exactly the Narvidians infiltrated the Guild from that point forward is unknown. However, at some point The Guild created an FTL communication system to connect the colonies. The FTL communication system was fully and utterly controlled by the Narvidians. Over time, the Zendu Orders are slowly rounded up, destroyed, executed or marooned. The largest of such tragedies was the marooning of the Hardoss on Mal Direx Prime, an ice world. As fate would have it, Mal Direx Prime was itself a Zendu world, perhaps the oldest of them all. Unaware of what was happening, the marooned Hardoss went through a second phase of Zendu conditioning. Nearly two centuries after the Hardoss are marooned on Mal Direx Prime, an escape shuttle crashes. On board that escape shuttle was a boy. A boy named Ardok, son of a deep space miner, and a Star Trader by birth. [*] Narvidians do not take human form. DUUUUUUUUUUUUUUUUUUDE...My reaction exactly
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