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Post by CAB on May 28, 2014 10:45:35 GMT -5
I was brainstorming little things I would like to see done and so here they are. You can do whatever you want with them. Some could arguably be considered bugs but most are just little things that either could be done or not done and probably not be that big of a deal either way. - Add Conflicts to the main (...) menu (e.g. status, contracts, zoom map, etc).
- Add sorts (e.g. alphabetical, closest, most urgent, credit value) to lists (navigator, contracts, new ships, ...). Probably controlled in options.
- Change independent starting planet to Aro Prime?
- Don't show smuggler's hold popup if the stuff is found and looted.
- I'm not sure the comment in the help about being able to replace certain ship upgrades is true any more?
- Less scattershot cargo distribution on enemy ships so we don't have to click to sell 1-2 items of 8 different things quite as much?
- Seems like if I lock in a contract and then do something else to plot a course e.g. through navigator and click go it ignores the latter and still goes towards the contract.
- Sell sundries button, sells all items except water-fuel, luxury rations, artifacts, weapons, electronics, and records.
- Show rumor/alert icons on the main map too?
- Still not sure that victories against independents are getting counted properly.
- When contracts expire or go void the locked in course plot should clear.
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Post by fallen on May 28, 2014 13:46:49 GMT -5
Moved to Wish Lists board!
Welcome to the forum and thanks for the post! We will go over it in the next few days.
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Post by CAB on May 29, 2014 10:12:07 GMT -5
Moved to Wish Lists board! Welcome to the forum and thanks for the post! We will go over it in the next few days. Thanks. I'm not really new I just don't register. I don't know if you guys saw it, but I also bumped the thread about the "future unlocks" with another grab bag of wish list items. I realize that probably relatively little will be implementable but just throwing it out there for consideration.
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Post by Cory Trese on Jun 21, 2014 13:36:32 GMT -5
Still very, very true.
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athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
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Post by athios on Jul 9, 2014 23:09:09 GMT -5
- Less scattershot cargo distribution on enemy ships so we don't have to click to sell 1-2 items of 8 different things quite as much?
OMG, total +1 to this!
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Post by beverage on Jul 16, 2014 14:29:29 GMT -5
- Less scattershot cargo distribution on enemy ships so we don't have to click to sell 1-2 items of 8 different things quite as much?
OMG, total +1 to this! Whilst I think this suggestion has some merit for the newly aligned players, I have found the choice of loot selection to be just right. Selling small amounts of everything you have looted takes many weeks in the exchange that eats into contract deadlines and valuable rumors. Try to pick 1 or 2 more valuable cargo types to loot. I tend to focus on metals, crystals, spice and records. Not only are these the most valuable non restricted goods, unloading a supply of metal and crystals at the exchange upon first landing will increase repairs available at the star port and doing so with spice allows more rounds at the hall. Records are also valuable to unload as they increase available rumors. If you are a pirate surviving off loot, then focus on a hold of these cargoes and dump any of the less valuable types into destroyed enemies. Your aim should not be too pirate 2 merchants > fill hold with all random goods > head to exchange and spend 10 weeks selling a few low value cargos and only 2xp from combat. Much better to pirate 6 vessels and pick only high value cargo that takes less time to sell for more credits per unit. You will make much more money and xp and waste a lot less time at the exchange whilst ensuring repairs and rumors are abundant.
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Post by fallen on Jul 16, 2014 14:32:26 GMT -5
beverage - great analysis, and showing how much depth there is behind something that seems so simple
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athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
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Post by athios on Jul 16, 2014 14:55:36 GMT -5
Hi beverage, I've already been doing what you are saying. The reason I would prefer less scattershot cargo is because my current options are - press Loot All, and then manually unloot the Vudka, Clothing, Plants
- not use Loot All, and manually loot everything except above
- go in first to check what type of cargo distribution they have, then decide which of above is less work
In any case, I think the key issue is the tediousness of loot management. So many types and each requiring a submenu to do the transfer.
(I guess it doesn't help that half my cargo space is permanently occupied with Artifacts and Weapons while Alien hunting )
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Post by beverage on Jul 16, 2014 15:28:44 GMT -5
athios I pickup what you're putting down. I dream of an option to select which cargo types the "loot all" button will accept as desirable If this never happens, I have found always carrying 1 unit of the cargoes you desire will make the "loot all" option prioritize those cargoes you are already carrying. You will always have to dispose of some Vudka or Clothes at some stage using this method though. I don't want to sound condescending or belittling to you, but on higher difficulties (insane for me) as a pirate playstyle, careful consideration of loot values compared to space flight time/distance to exchange/exchange transaction time is a major factor for success and, for me personally, a rewarding part of the gameplay. Wish: PreSelect cargo types for "loot all" to apply to.
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