so I was chugging along, turn 521. income of 2.5K, 250 ,000 in the bank.
epic offensive on my part to make a beachhead in xeno territory. At one point, I had 12 attacking ships and 3 planet killers against 20 xeno. 6 rounds of invasion later, I wipe out the population and move my colony ship in.
the the end turn button.
economic hell.
somehow, after colonization, it wiped out the quality of the planet to zero. when I landed, it automatically gave me two buildings. (are we seeing where this is going.....any math people out there?)
that next turn comes up and this is what I get:
income ; -2147476490/8060 Maintenance rate: -20217226%
After the next turn, my treasury was -2147278112
so, did any of you figure out what happened yet? it is simple math, but the fact that the game continued to run is amazing.
Post by ChocoCrowbar on May 28, 2014 22:34:20 GMT -5
I believe it's because the upkeep of going over quality is based on the amount of quality the planet has. More quality means it will cost less to go over.
Since you went over by two on a 0 quality planet... I guess that's a pretty high upkeep.
nails - lol, pretty amazing. Yep, C++ will not crash but definitely gives "undefined behavior". If you had been more lucky, that could have been a positive number!
We will fix this, 0 Quality planets are completely ruined and cannot be colonized.
nails - lol, pretty amazing. Yep, C++ will not crash but definitely gives "undefined behavior". If you had been more lucky, that could have been a positive number!
We will fix this, 0 Quality planets are completely ruined and cannot be colonized.
I figured that was the direction you would take.
But there is something else there. I swear, I only invaded. No bombardment. The quality was 15 before I colonized. It never should have happened. Besides, who wants to colonize a zero planet?
And there lies another question.... I know there has been mention of xeno economy, but does it even remotely function like ours? when I bombard them and their quality goes to -1, why doesn't their economy go into negative infinity?
And there lies another question.... I know there has been mention of xeno economy, but does it even remotely function like ours? when I bombard them and their quality goes to -1, why doesn't their economy go into negative infinity?
i added a trap for that to stop it.
this was a great find, thanks for this thread.
i've fixed it ... no one can colonize a 0 quality world.