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Post by k0rd on Aug 14, 2011 19:54:42 GMT -5
cool its about time for a new phone for me - droidx right now. ST and CK both work flawlessly in it (that is, i haven't encountered a situation where the program behaves unacceptably on my device)
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Post by nails on Aug 14, 2011 22:58:57 GMT -5
Awesome
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hefe
Friend
Posts: 7
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Post by hefe on Aug 15, 2011 3:32:12 GMT -5
I am using an HTC Evo 4G. No issues so far.
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Post by Cory Trese on Aug 15, 2011 15:44:19 GMT -5
HTC EVO 4G is my favored device as well, and the one I use to play the Market version and take phone calls. hefe -- you should have no troubles
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Post by Grey Eye on Aug 15, 2011 21:50:00 GMT -5
Using a Motorola ATRIX. Just one crash so far. No real issues and it hasn't reoccurred
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Post by Cory Trese on Aug 16, 2011 1:04:36 GMT -5
Awesome -- how is the Atrix? Curious if you have the laptop dock thing? I was really interested in that phone.
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Post by Grey Eye on Aug 16, 2011 2:15:45 GMT -5
It's done great by me so far. I don't have the laptop dock yet, but it's definitely on the list. I've been old school in my tech recently, finally decided to get back with the program and this seemed like the place to start.
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Post by genji88 on Aug 16, 2011 19:52:01 GMT -5
Sony xperia x10i no dramas
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Post by nails on Aug 16, 2011 21:13:00 GMT -5
@cory The things you could do if everyone played on a tablet The unused real estate is immense.
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Post by dalovin on Aug 16, 2011 21:24:41 GMT -5
Hey everyone! This is my.first post. Corey gratis on making two.great games.that I know of so far. Wanted to begin by letting u know I am running an HTC inspirion 4g. Everything seems to be working just fine. Keep up the good work.
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Post by Cory Trese on Aug 16, 2011 22:59:49 GMT -5
I have a Galaxy Tablet and I play on it for both games.
Of course there is a lot to do to improve / re-do a tablet only UI with multiple panes.
On the flip side, we support all screen sizes, I test them all and spent a lot of time optimizing the drawing code under Honeycomb. Probably man-weeks have been burnt making sure that the animation and draw logic ran at high framerates even when displaying large number of cells.
Another one that took a lot of time was dealing with the really big tablets on the market who might have larger screens that the mini map was wide, so the system has to support small ports, same size ports, over sized ports all at the same frame rate on varied GPU without any standardized 2D textured optimization pipeline.
Yikes!!!
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Post by captain nemo on Aug 17, 2011 15:53:53 GMT -5
dalovin Welcome to the forums
Glad you're enjoying Cory's games as much as the rest of us are.
If you have any comments or questions just speak up =)
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Post by k0rd on Aug 18, 2011 10:09:24 GMT -5
cory> sounds like a lot of work. everything works and looks good on my droidx. (also, thanks fallen!!!)
when i start or load a game, i always have to reset my zoom level - it doesn't remember it if you exit the game, so after i set that i have no issues with navigating the map and options. i have small fingers though. i imagine that it would be tougher to play (on my phone) if i had any more meat on my bones
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Post by LordofSyn on Aug 21, 2011 14:33:39 GMT -5
DROID 3. It runs like a beauty now. still has all the flavor. the only bug I found, I reported. I would like to se the 4 direction jump to next screen buttons back. I have done better since new update. no issues so far.
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Post by Cory Trese on Aug 21, 2011 22:11:45 GMT -5
"I would like to se the 4 direction jump to next screen buttons back."
Can you explain a little bit more. I'm confused =)
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