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Post by Deleted on Jun 4, 2014 19:25:36 GMT -5
I'm at about 1.70 and can't really build anything else. All the planets populations started to skyrocket. The last two i colonized were overpopulated within one round of their founding. All I'm doing is building habs now.
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Post by Cory Trese on Jun 4, 2014 19:34:54 GMT -5
Well 1.70 isn't a date the game uses ... and it's refugees arriving.
A series of bad rolls, or playing on higher difficulties, can put you behind the curve a bit.
It's like a lot of high level enemies in ST in a row, it happens.
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Post by Deleted on Jun 4, 2014 19:44:31 GMT -5
Bad rolls I can understand. The dating system, however makes me feel like a monkey doing algebra.
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Post by Brutus Aurelius on Jun 4, 2014 20:55:29 GMT -5
1.43 AE means 1 year and 43 weeks After the Exodus
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Post by Officer Genious on Jun 4, 2014 21:00:06 GMT -5
Well 1.70 isn't a date the game uses ... and it's refugees arriving. A series of bad rolls, or playing on higher difficulties, can put you behind the curve a bit. It's like a lot of high level enemies in ST in a row, it happens. Give up the ghost, we know near-death situations always end up with a giant shag party (see almost every action movie ever written). Why you lie??
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Post by Deleted on Jun 4, 2014 21:33:39 GMT -5
1.43 AE means 1 year and 43 weeks After the Exodus So after .52 it rolls over to 0? Thats sort of an ingenious if visibly confusing way to do it. Easier than star dates I suppose. About the new colonists. Its been said before that aging has been pretty much eradicated. Whether through drugs or some other means. So colonized planets are due to fill up fast over time through births, immigration, and no natural deaths. Makes me wonder what the biggest cause of death are for grounders.
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Post by ChocoCrowbar on Jun 4, 2014 23:46:00 GMT -5
Mine explosions, ODing on unrefined spice, factory "accidents".
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Post by Cory Trese on Jun 5, 2014 1:35:05 GMT -5
Aging is slowed for people who traveled during the Exodus, or spend long periods of time working near Void Engines.
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Post by Cory Trese on Jun 5, 2014 1:35:43 GMT -5
The date system is the same as ST RPG, so the target market (ST players) should be familiar with it.
No one really complains in ST, but we'll keep an ear out for confusion when 4X launches.
Thanks!
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Post by contributor on Jun 5, 2014 6:58:07 GMT -5
I feel like the population growth has gotten better. I'm only a bit into 1 game, but I've only had a few planets go hog wild. When that happens I just give up on habs and build a factory. Moral is going to 1 anyways I might as well be able to build something eventually.
I have to say though on my planets that have gone wild with population it's left me wondering why do refugees keep going to these planets? There's lots of healthier planets but "no, honey, trust me. That stuff they're saying about no housing and no work and everybody ready to riot that's just propaganda baby. I hear it's beautiful and everybody just sits around catching grapes in their mouths as they fall off the vine." Ok, so maybe I can understand why people go to these places. Despite being able to travel at faster-than-light speeds, no man is going to admit that he's picked the wrong planet to colonize.
But it more realistically, it seems like people would know and chose to go to a planet that has morale above one, housing and some prospect for a job. Might make for less tense situations but the invisible hand really does work in the interest of the masses.
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Post by nails on Jun 5, 2014 7:18:42 GMT -5
1.43 AE means 1 year and 43 weeks After the Exodus So after .52 it rolls over to 0? Thats sort of an ingenious if visibly confusing way to do it. Easier than star dates I suppose. About the new colonists. Its been said before that aging has been pretty much eradicated. Whether through drugs or some other means. So colonized planets are due to fill up fast over time through births, immigration, and no natural deaths. Makes me wonder what the biggest cause of death are for grounders.
Someone watches The 100
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Post by Deleted on Jun 5, 2014 9:40:24 GMT -5
Never heard of it until now. I haven't had cable since 2008.
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Post by fallen on Jun 5, 2014 10:29:08 GMT -5
I'd go back to "think of population as a good thing." Build some hab units, and then some factories. Bam, money!
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Post by contributor on Jun 5, 2014 10:32:40 GMT -5
Yes but there are still planets you just can't keep up on and your morale is going to tank. So you've got to leave the beggars out in the cold and build them some factories so that later you can catch up on houses.
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Post by fallen on Jun 5, 2014 11:06:40 GMT -5
I love those planets. When they come out of it, they come out of it strong.
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