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Post by fallen on Jun 12, 2014 9:37:30 GMT -5
Please Leave a Star Rating if you enjoy this game v2.0.13 - 6/12/2014 - Try our newest game: Star Traders 4X Empires - Improved shopping experience - many stores display "Sells X, and Y" on navi-map - Re-organized the sale weapon, gear, implants across NBZ (more coming) - Fixed bugs for Grapple (now costs 1 AP) and Dual Shot (continued fire burns 1 ammo) - Improved consistency of Reptuation gain / loss from selling paydata - Removed unused Gear x/y field from PDA until used On Google Play Cyber Knights RPG FreeCyber Knights RPG EliteOn Amazon Cyber Knights RPG FreeCyber Knights RPG Elite
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Post by lazarus on Jun 13, 2014 0:00:52 GMT -5
fallen Just to be clear on the Dual Shot one, if you Dual Shot again for 1 AP, that still uses 2 rounds, right? You only changed if you Dual Shot your first action and then Shoot for your next action?
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Post by fallen on Jun 13, 2014 0:05:41 GMT -5
lazarus - if you Dual Shot, both guns shoot ammo and you get all the bonuses. If you follow up with a normal shot, it should be completely normal (ammo spend, bonuses, etc).
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Post by fallen on Jun 13, 2014 0:05:54 GMT -5
Anyone finding the shopping easier?
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Post by lazarus on Jun 13, 2014 6:20:13 GMT -5
fallenI am indeed! It is very helpful. :-) I love the new fixes and shopping is more convenient.
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Post by beuns on Jun 13, 2014 10:21:54 GMT -5
I find it really useful too. Finding some piece of equipment is really quicker now. Good work
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Post by fallen on Jun 13, 2014 10:30:18 GMT -5
Lots more coming ... still about 50% unlisted. We'll be cleaning up, but so much of it takes re-organization of what each shop sells to make meaningful labels.
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bitsai
Curator
[ Star Traders 2 & Heroes of Steel Supporter ]
Posts: 32
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Post by bitsai on Jun 15, 2014 22:13:21 GMT -5
- Improved consistency of Reptuation gain / loss from selling paydata Just wanted to say thank you for looking into this. I haven't played Cyber Knights much lately because I recently bought Star Traders Elite, which is amazing and has sucked up all my time But I'm really looking forward to my next venture back to CK.
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Post by fallen on Jun 15, 2014 22:23:00 GMT -5
bitsai - there is still a solid chunk of randomness, but also now a backbone of consistency.
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Post by grävling on Jun 22, 2014 4:11:51 GMT -5
About green exits -- the one in Charlesbank - River Park isn't ideal. Click on it and you go up the west side of Charlesbank and enter River Park outside the wall. WHich is what you want if you are already travelling outside the wall, starting, say from Back Bay Slums. But if you are sitting outside of the Good Samaritan Hospital, chances are you do not wish to go outside the wall. Most likely you are trying to limit your time in corps land and are heading for the data terminal in River Park. Your expectation is that the green exit will take you directly north through the legally open connection between RP and Charlesbank.
Will post more of these things when I think of them -- here? or in the regular ck forum? or in wishlists or ...?
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Post by fallen on Jun 22, 2014 10:03:10 GMT -5
grävling - whatever works best, if you have some more suggestions perhaps another thread is worth starting on the issue. The more I look at it, the more I want to add!
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