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Post by Officer Genious on Jun 15, 2014 9:41:10 GMT -5
Yes, because you'd still be paying their maintenance cost if you upgrade some and don't demolish the extra ones. And you need that extra space to build defenses against Xenos, get some trade exchanges up or maybe just save some slots in case your population rises in the future (I've had colonies go beyond 22 pop... and that was a Cadari planet. XD). Think of it as making sure you have cleared off farmland in Harvest Moon-- you may not have the stamina/help to use all the farmland now, but clearing off just a bit of extra farmland that doesn't cost you anything but a bit of time means you'll be able to take advantage of opporitunities right off the bat.
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Post by nails on Jun 15, 2014 9:51:45 GMT -5
But then you can upgrade the Hab I units at a reduced cost and demolish extra ones you don't need, giving you more space to build defenses. Still, that DOES come a little too late a lot of the time for me too... I know, but it just feels like an inefficient use of CP demolishing them afterwards... I've played too much civilization! Is this a solid strategy then, demolishing the extra habs once you can upgrade them? you aren't actually demolishing before upgrading right?
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Post by Officer Genious on Jun 15, 2014 10:42:22 GMT -5
I know, but it just feels like an inefficient use of CP demolishing them afterwards... I've played too much civilization! Is this a solid strategy then, demolishing the extra habs once you can upgrade them? you aren't actually demolishing before upgrading right? Oh no, I meant build a hab ii, and when it's done wreck two hab I. Rinse and repeat.
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Post by nails on Jun 15, 2014 11:17:08 GMT -5
you aren't actually demolishing before upgrading right? Oh no, I meant build a hab ii, and when it's done wreck two hab I. Rinse and repeat. But that puts you into a stagnant population, which isn't realistic. I can't think of a good reason to demolish a hab. just keep upgrading all your habs once you fill up all your quality.
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Post by Brutus Aurelius on Jun 15, 2014 11:18:07 GMT -5
NEVER DEMOLISH HAB UNITS
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Post by Deleted on Jun 15, 2014 11:21:18 GMT -5
Oh good... I wasn't going mad!
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Post by Officer Genious on Jun 15, 2014 11:34:54 GMT -5
Oh no, I meant build a hab ii, and when it's done wreck two hab I. Rinse and repeat. But that puts you into a stagnant population, which isn't realistic. I can't think of a good reason to demolish a hab. just keep upgrading all your habs once you fill up all your quality. Sorry, I wasn't clear. My start in mid/late game has me at just enough/one extra housing to cut down on extra costs. There's no need to jam your planet full of homes however, it can only lead to disaster! Of course you should. Say you have 10 population and 10 hab I units. You upgrade one of those hab I units to hab ii. Now you can house a total of 11 people. I personally get hand late enough that if I need to get another 1 hab built, I can build it within a turn by the time I upgrade hand, so I typically delete a hab to have a 1:1 housing pop ratio. If you want to have one extra hab unit, you can keep one up and just upgrade the next hab to hab ii. Now you're have housing for 12 or 13 people depending on whether or not you deleted that first hab I. You still only have 10 population, so next turn you're pay an extra 5-10 credits depending on how many houses you have with no one living in them, which adds up exponentially when you consider this is just moving along for ONE planet, not 3-5. So yes, you DEMOLISH HAB UNITS THAT YOU CAN'T JUSTIFY KEEPING. I'd never have more than one extra house at a time; double pop booms are relatively rare in my opinion.
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Post by abysmal on Jun 15, 2014 11:40:11 GMT -5
Oddly enough I am cool with an expanding library as your advisor tells you stuff. I'd rather that on the non-tutorial maps we have the full library; I'm a Civ addict and wouldn't win if I didn't check my Civpedia as much as I do.
Sent from my MB855 using Tapatalk 2
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Post by nails on Jun 15, 2014 12:01:06 GMT -5
But that puts you into a stagnant population, which isn't realistic. I can't think of a good reason to demolish a hab. just keep upgrading all your habs once you fill up all your quality. Sorry, I wasn't clear. My start in mid/late game has me at just enough/one extra housing to cut down on extra costs. There's no need to jam your planet full of homes however, it can only lead to disaster! Of course you should. Say you have 10 population and 10 hab I units. You upgrade one of those hab I units to hab ii. Now you can house a total of 11 people. I personally get hand late enough that if I need to get another 1 hab built, I can build it within a turn by the time I upgrade hand, so I typically delete a hab to have a 1:1 housing pop ratio. If you want to have one extra hab unit, you can keep one up and just upgrade the next hab to hab ii. Now you're have housing for 12 or 13 people depending on whether or not you deleted that first hab I. You still only have 10 population, so next turn you're pay an extra 5-10 credits depending on how many houses you have with no one living in them, which adds up exponentially when you consider this is just moving along for ONE planet, not 3-5. So yes, you DEMOLISH HAB UNITS THAT YOU CAN'T JUSTIFY KEEPING. I'd never have more than one extra house at a time; double pop booms are relatively rare in my opinion. I u nderstand what you are getting at, but i would never consider it. The prime colonies start with 17 quality. of that 17, i will build 7 hab 1. And eventually upgrade all of them to hab 3. I will be at a point where i have like 11/23 population. my maintenance stays below 95%, never have morale problems, make bug dollars and no wammies
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Post by Deleted on Jun 15, 2014 12:45:58 GMT -5
I get what you're saying about demolishing Officer Genious, but I'd think of the CP points spent to construct a building I will demolish later as wasted. That's why I think the hab II upgrade should be slightly more accessible, so I don't have to rush like mad at it if I don't want to spam unneeded habs to prevent overcrowding. Maybe it's a sacrifice you've got to make?
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Post by fallen on Jun 15, 2014 12:57:23 GMT -5
@jr8825 - strategy games usually are about your choices, and choices that matter, sacrifices etc. I love to risk it and go to Exchange 2 at the end of Faction Politics before moving up the Planetary Construction tree. I usually get there without having to overload planets with Hab 1, but I also like to start low on Starship Construction research (main trunk).
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Post by Deleted on Jun 15, 2014 13:20:41 GMT -5
@jr8825 - strategy games usually are about your choices, and choices that matter, sacrifices etc. I love to risk it and go to Exchange 2 at the end of Faction Politics before moving up the Planetary Construction tree. I usually get there without having to overload planets with Hab 1, but I also like to start low on Starship Construction research (main trunk). So you ignore starships during early expansion? Mmm... interesting... *back onto phone, new game*
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Post by nails on Jun 15, 2014 13:36:20 GMT -5
I'm with CT. i don't 8nvest any research into ships until i have hab3, factory2, palace 1, and exchange 3
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Post by Cory Trese on Jun 15, 2014 13:44:52 GMT -5
I'm with CT. i don't 8nvest any research into ships until i have hab3, factory2, palace 1, and exchange 3 That means you are with AT. CT goes for Hab 2 and then makes warships =)
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Post by nails on Jun 15, 2014 13:57:53 GMT -5
AT, CT, RP, CP, SP....too many letters, to much dimentia
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