Post by pendell on Jun 25, 2014 10:28:58 GMT -5
Trying out the new upgrade. It's nice to have a breather from the xenos on the tutorial while I'm learning the ropes. Thanks for listening!
Question: What exactly does 'subsidy' do? Is it a one-time bonus or is it ongoing until the project is built.
Question: I think I've figured out what the numbers mean. I finally found that I could click on a star that I've just seen and get a readout such as :
Minerals: 6-20
Quality: 2-20.
This means that the star could have a MINIMUM of 6 minerals and a max of 20. Likewise, quality can be as low as 2 or as high as 20.
So this is probably a star I want to hold off on colonizing until I have at least hab 2 or higher.
Suggestion: When you eventually create the game manual and make it available online, this would be a great thing to spell out in detail more fully.
As an example of one way this was done right, have a look at the manual for the old EA starflight game:
www.lemonamiga.com/games/docs.php?id=1538
I find section 5.3 [planetary conditions] of particular interest. It is considerably more detailed than ST but the player is left in absolutely no doubt what is and is not colonizable. If the player than winds up trying to colonize a magma world, s/he's got no one but himself to blame.
Observation: I am colonizing very quickly and my core worlds are languishing at only a few population (3-4 max) while some of the new worlds jump to pop 2 almost immediately. I'm facing a constant housing crisis.
I suppose I need to allow my core worlds to build up a bit before launching my first colony ship. Since the Templar Adviser clearly spelled this out this is totally on me.
Observation: Some of my colony worlds have a bad die roll and I am limited to 6 or fewer quality. But they rapidly become overpopulated even so.
I assume that I should build habitation modules even if it exceeds the planet's quality, because the cost I will pay in maintenance premiums is going to be less than I will take from a morale hit. At least up to some point of diminishing returns. If the planet stays overpopulated for too long, it will eventually declare independence, correct? And an independent world doesn't contribute anything to our budding federation, but at least it's not a xeno world.
Is that correct?
Is there some way to evacuate a planet once colonized? I know I have the evac option if the planet is under attack from a world killer. Can the planet be evaced under other circumstances as well?
Respectfully,
Brian P.
Question: What exactly does 'subsidy' do? Is it a one-time bonus or is it ongoing until the project is built.
Question: I think I've figured out what the numbers mean. I finally found that I could click on a star that I've just seen and get a readout such as :
Minerals: 6-20
Quality: 2-20.
This means that the star could have a MINIMUM of 6 minerals and a max of 20. Likewise, quality can be as low as 2 or as high as 20.
So this is probably a star I want to hold off on colonizing until I have at least hab 2 or higher.
Suggestion: When you eventually create the game manual and make it available online, this would be a great thing to spell out in detail more fully.
As an example of one way this was done right, have a look at the manual for the old EA starflight game:
www.lemonamiga.com/games/docs.php?id=1538
I find section 5.3 [planetary conditions] of particular interest. It is considerably more detailed than ST but the player is left in absolutely no doubt what is and is not colonizable. If the player than winds up trying to colonize a magma world, s/he's got no one but himself to blame.
Observation: I am colonizing very quickly and my core worlds are languishing at only a few population (3-4 max) while some of the new worlds jump to pop 2 almost immediately. I'm facing a constant housing crisis.
I suppose I need to allow my core worlds to build up a bit before launching my first colony ship. Since the Templar Adviser clearly spelled this out this is totally on me.
Observation: Some of my colony worlds have a bad die roll and I am limited to 6 or fewer quality. But they rapidly become overpopulated even so.
I assume that I should build habitation modules even if it exceeds the planet's quality, because the cost I will pay in maintenance premiums is going to be less than I will take from a morale hit. At least up to some point of diminishing returns. If the planet stays overpopulated for too long, it will eventually declare independence, correct? And an independent world doesn't contribute anything to our budding federation, but at least it's not a xeno world.
Is that correct?
Is there some way to evacuate a planet once colonized? I know I have the evac option if the planet is under attack from a world killer. Can the planet be evaced under other circumstances as well?
Respectfully,
Brian P.