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Post by phantombudgie on Jun 15, 2014 5:54:53 GMT -5
The colony screen currently shows the total income / outgoings.
Could there be another screen showing where the income & expenditure for the colony is coming from?
Income Mine II $50 Mine I $25 Trade route $15 Etc.
Expenses Mine II $10 Mine I $ 5 Factory $25 Etc.
Also, could we sort colony list by income or expenses?
Sent from my GT-I9300 using proboards
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Post by phantombudgie on Jun 15, 2014 6:21:39 GMT -5
And it should show when income is reduced by morale or trade wars etc.
Sent from my GT-I9300 using proboards
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Post by Cory Trese on Jun 15, 2014 12:43:12 GMT -5
We will add that to the list for later, the current summary screen should be enough for the average player.
It's possible that as the economic simulation features come completely online that we might need a detailed breakdown screen.
Added to the list.
RFE #2463
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koles
CKF Backers
Posts: 449
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Post by koles on Jun 18, 2014 6:57:14 GMT -5
i insist that it could be added faster today i have 3 trade routes and about 800 income with many exchange lvl 3 i builded many millitary transport ships all with about 80 maintain cost. then sudenly solar war stareted, one trade route change to aliance and last route end and then i get -900 income with about 100 creds in bank... in a few turns i get -10k creds and few planets without enough spice and couldnt do nothing about it if i knew that so many cash i get from traderoutes - i wouldnt invest so much in army
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Post by hlo on Jun 18, 2014 8:15:23 GMT -5
Unlike other games of this genre (eg. Civilization series) the player cannot prevent these stupid Trade Wars, Solar Wars, etc. from happening among the systems he/she controls. There are all these political treaties but those cost money as well. Honestly if these 3 syndicates / clans cannot get along to start with (they never did 100% in ST anyway), why are they going on the Exodus together? Ah Ha! Maybe we need a new variation where the player control only 1 of the factions. The other 2 are in play as friendlies (at least at start) in the same starting area but under computer control. How about that? That way I can choose who to stay friendly with.
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Post by fallen on Jun 18, 2014 10:32:30 GMT -5
i insist that it could be added faster Sorry, we do everything we can to go faster. At 80+ hours a week, we simply can't do this faster. hlo - I'd suggest that you add treaties to your strategy instead of ignoring them The game is about managing a group of Factions through an interstellar conflict. It is very clear to me how as soon as the Exodus ends, the Factions are back at their old Conflicts, but while in the long trip, they were mostly fighting about when and where to stop.
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