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Post by En1gma on Jun 16, 2014 7:26:03 GMT -5
I just scoured the tech tree and I didn't see anything that ends 'Trade Embargoes' every other trade issue, just not 'Embargoes' and its going to be the death of my civilization because I can't keep my ships fueled to defend the colonies. Are these supposed to time out or is something available to me supposed to end it but not? The politic option to end a 'Trade Ban' does nothing. Please help, this game was doing so well for a change!
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Post by En1gma on Jun 16, 2014 14:21:51 GMT -5
Anyone? Is this a bug? Am I missing something? Lol I feel like this is such a dumb question now bc no-one has helped out, but I still don't know how to fix these 'Embargoes' and any help would be greatly appreciated
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Post by fallen on Jun 16, 2014 14:23:41 GMT -5
En1gma - I'd suggest a little patience in response to forum questions. 6 hours to get an answer would be pretty awesome. Cory isn't available today to comment on this, so expect an answer tomorrow.
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Post by En1gma on Jun 16, 2014 14:51:59 GMT -5
..... I get overzealous sometimes. I apologize for my impatience and eagerly await your answers, whenever they may come.
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Post by fallen on Jun 16, 2014 15:45:07 GMT -5
A good starting answer is that all Conflicts end on their own eventually, just like ST RPG.
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Post by Cory Trese on Jun 17, 2014 11:52:12 GMT -5
I think we have a mismatch in the text on the politics. Treaties call them "Trade Bans" but Conflicts call them "Trade Embargoes."
I will fix.
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