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Post by hlo on Jun 20, 2014 12:09:30 GMT -5
I know we are not trying to replicate the old Civilization series. But it is outright "stupid" when we are suddenly confront by crippling Trade Wars and Trade Bans when we are few research items away from dealing with them using the proper "Trade" options. In that classic 4x series I remember certain type of things cannot happen until you research certain things or take on certain political structures.
I think it will make more sense that you cannot be confronted with Trade Bans until you have researched "Faction Politics 1". Same goes with Trade Wars and "Faction Politics 2".
Some players may want to go for full military expansionist play style and research heavily on the top half of the research tree. These militaristic players will be severely penalized when Trade Wars break out and there are many research items away from getting the Trade options to fix it.
This is worse than advising me to build Spice Den when I haven't researched it yet.
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Post by fallen on Jun 20, 2014 12:14:26 GMT -5
Thanks for the feedback!
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Post by hlo on Jun 20, 2014 12:27:40 GMT -5
I understand ST4x is still very young. Different play styles should have fair chances of survival until the Xeno ships arrive. It takes time to get to certain point in the game and it is a shame IMO to get screwed by certain internal political issues that the player have no way of getting a fix anytime soon. Then once they get the "fix" research, there is only a 50% of success (Duel of Assassins) assuming they have the money to pay for it.
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Post by fallen on Jun 20, 2014 12:55:14 GMT -5
hlo - it also means I could avoid entire types of Conflicts by picking and choosing my research techs. You have a lot of choices in how you approach the tech tree, so the date at which you reach items like Duel Assassin could be years apart in different games.
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Post by hlo on Jun 20, 2014 13:57:51 GMT -5
hlo - it also means I could avoid entire types of Conflicts by picking and choosing my research techs. You have a lot of choices in how you approach the tech tree, so the date at which you reach items like Duel Assassin could be years apart in different games. Until I have Duel Assassin there is little I can do about "Solar War", this is the bad part! There is nothing the player can do, waiting it out could mean bankruptcy. Dealing with Aliens is a thing all of us must accept. I have no problem getting the coup-de-grace from Aliens either. If the player wants to avoid going down the Faction Politics 1, 2, and 3; then the player cannot gain the benefits of Space Festival, Exchange I, and Exchange II either. That is a choice the player will have to make. Just like in the famous 4x series you can stay in despotism or feudalism forever to avoid certain modern issues but suffer from the deficiencies as a result. Give the choices to the players but don't corner them with political issues they have no mean to handle. You guys did not force people to take on contracts/commissions in ST and AoP, people can play as pure merchant from the start until they get killed by Aliens / Krakens. They may not be able to gain military ranks but it sure won't stop them from having $$.
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Post by Cory Trese on Jun 20, 2014 14:05:03 GMT -5
The game is never going to only give you challenges your current research gives you a counter to.
That makes no sense at all and would be totally artificial and seems to be very, very silly to me.
Your ability as a leader to negotiate peaceful ends to Conflicts is not required for the Conflict to start.
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Post by Cory Trese on Jun 20, 2014 14:11:04 GMT -5
You should try the most recent update, and play on Easy or Normal.
It limits the number, scope, ferocity and duration of Conflicts.
It also includes a built-in ability for Solar Wars and Trade Wars to self-modulate to Spy Wars and Trade Embargo.
To keep things fun for the advanced players, I've also made conflicts a little more mean on Insane and Impossible.
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Post by hlo on Jun 20, 2014 14:17:12 GMT -5
You should try the most recent update, and play on Easy or Normal. It limits the number, scope, ferocity and duration of Conflicts. It also includes a built-in ability for Solar Wars and Trade Wars to self-modulate to Spy Wars and Trade Embargo. To keep things fun for the advanced players, I've also made conflicts a little more mean on Insane and Impossible. Ok, will do. Just see the 1.1.9 on Google Play.
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