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Post by hlo on Jun 24, 2014 9:59:36 GMT -5
Can I bombard a good system into a dead system? Or do I have to wait for the aliens to colonize it, then I destroy it to get the dead system.
My thinking behind it: If I cannot capture and colonize a system at the frontiers, I better off make it useless so no one can use it. If the Aliens want to attack me, they will have to sail for long distances and arrive at my defence line low on fuel.
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Post by Cory Trese on Jun 24, 2014 13:06:45 GMT -5
No, your Faction leadership will not do this, it is counter to the Edicts of Shalun.
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brennan
Consul
Coming to from the NBZ
Posts: 149
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Post by brennan on Jun 24, 2014 15:54:07 GMT -5
God damnit shalun I was really hoping to try that
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Post by Brutus Aurelius on Jun 24, 2014 16:31:56 GMT -5
No, your Faction leadership will not do this, it is counter to the Edicts of Shalun. So, we have some more of the Edicts and Law of Shalun revealed! Will we ever see the whole of Shalun Law?
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Post by Cory Trese on Jun 24, 2014 16:50:52 GMT -5
ST2. Just have to stay in business long enough to make it.
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Post by pendell on Jun 26, 2014 13:53:29 GMT -5
I am of the Reformed faction of the Templars which teaches the principle of graded absolutism -- i.e., that the edits of Shalun are the edicts of Shalun, but not all the commands carry the same weight. And the command right up at the top of the edicts is "thou shalt not allow the human race to be annihilated". So if it's a choice between wiping a potentially colonizable world versus tipping the balance between aliens and humans , resulting in our extermination, I'll take the first choice. The Edicts of Shalun were never intended to be a suicide pact -- in fact, the entire POINT of the edicts is to keep humans from repeating the mistakes that killed the core! ETA: Of course the factions have pragmatism on their side as well as the edicts in not torching worlds -- humans need to spread out, and a dead world is a world we won't be able to spread to ourselves later, thereby threatening the entire human race with overpopulation. Of course, my response is: Which would you rather have, the problem of overpopulation in a century or would you like to be dead now? Sometimes a controlled burn is needed to control a fire -- or a swarm of millions of xenos, as the case may be. en.wikipedia.org/wiki/Controlled_burnRespectfully, Brian P.
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Post by Officer Genious on Jun 26, 2014 14:06:40 GMT -5
No, your Faction leadership will not do this, it is counter to the Edicts of Shalun. Not to fight with you on lore here, but the Factions probably don't give fourty flying sticks about Shalun's edicts. They can't attack Steel Song directly, but the factions sure try hard to undermine and implode the leadership with solar wars and spy battles. The more likely answer might be that the Factions are less interested in being noble followers of Shalun law and more interested in scoping and settling on whatever planets they can illegally. If possible, I bet they would be trying to avoid giving you ALL their maney (yes, I'm talking off-shore accounts and tax evasion on a glactic scale...).
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Post by pendell on Jun 26, 2014 14:14:55 GMT -5
I agree, but given the might of the Templar fleet and the hell they can rain down on heretics they must adhere to the letter of the law in public. All kinds of behind-the-scenes shenanigans to undermine each other, yes, but open defiance of the edicts would incur the wrath both of the Templars and the united might of the other factions, each of whom would jump at the chance to beat seven kinds of tar out of each other, especially with Shalun's blessing. Thus the tyranny of the Templars will continue until the factions are able to unite against them, which won't happen any time soon. It would also destroy their best defense against the alien -- but if they truly were united they wouldn't NEED the Templars to begin with. Interesting story ideas: The factions deliberately try to provoke each other into openly violating the edicts, or even manufacture false-flag incidents to make it appear so, in the hopes of encouraging the Templars to take punitive action against the target faction. The Templars, for their part, are in a delicate balancing act, fostering peace and unity on one hand, but nonetheless trying to ensure that the Templars are indispensable to this natural order. Thus the Templars would actively oppose faction cooperation which they had no part in -- again secretly. Meanwhile, I assume the Narvidians have their own agents and sympathizers within human society, acting to foment as much war, division, and disruption as possible. NOW we know what all those secret courier missions in ST: RPG are about . Respectfully, Brian P.
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Post by Officer Genious on Jun 26, 2014 14:31:14 GMT -5
Good points pendell, but that assumes the Templar fleet could actually bring their fleets back from wherever they went and rain down holy hell without the Xeno walking in after them snapping in their mandible-clicking language, "That's a nice empire you got there. Would be a shame if we didn't eat all life in it...". Then again, the very fear the Templar Fleet *could* do something like that might be a reason for the Factions to hold themselves back (It's one thing to make a minor miscalculation. It's another when your miscalculation destroys all life as we know it). Basically, mutually assured destruction = peace. Interesting...
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Post by pendell on Jun 26, 2014 15:16:55 GMT -5
Good points pendell, but that assumes the Templar fleet could actually bring their fleets back from wherever they went and rain down holy hell without the Xeno walking in after them snapping in their mandible-clicking language, "That's a nice empire you got there. Would be a shame if we didn't eat all life in it...". Then again, the very fear the Templar Fleet *could* do something like that might be a reason for the Factions to hold themselves back (It's one thing to make a minor miscalculation. It's another when your miscalculation destroys all life as we know it). Basically, mutually assured destruction = peace. Interesting... Remember that in ST:4X, the Templar fleet is omnipresent so this is a possible scenario. In ST: RPG, while the bulk of the templar fleet is missing there is apparently enough of a remnant that, to quote the spice hall rumor 'the templar make their own laws by force of arms and none can gainsay them'. Recall also that Steel Song continues to exist in the quadrant despite the combined votes of all the other factions, because the Templars wish it so. This implies that, though just a small portion of the entire fleet, the remnant garrison in the Quadrant retains a combination of influence and power sufficient to act as a counterweight to all the factions combined. NOT enough to rule the worlds directly -- that's what the faction wars were all about -- but enough to act as the enforcers of an uneasy truce based on the laws of Shalun. In fact, that may be another reason the factions observe the Edicts -- because the Edicts impose a balance of power such that no one faction becomes dominant. Overturning the edicts and driving out the templars might result in a no-holds-barred civil war without limit, such that when the Narvidians return to the quadrant they find nothing but dead worlds burned to a cinder as the humans destroy themselves. So they observe the laws not just out of fear of the Templars but also out of a healthy dose of self-preservation. Which doesn't prevent them sneakily trying to subvert or avoid the laws in order to gain an advantage -- given that all the other factions are doing so, even a pacifist faction would be foolish not to do all they can to prepare against the contingency that the truce breaks, or the Templars fall. It's just that open defiance isn't on the menu. They're playing this game to win, and openly breaking the laws would be akin to setting off a hand grenade at a game of cards. Respectfully, Brian P.
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Post by fallen on Jun 26, 2014 15:59:09 GMT -5
In ST RPG, the bulk of the Templar fleet has spread out into the surrounding area to secure the Quadrant.
In ST 4X, you're not with the bulk of the Templar fleet, but there are Templars in their defender ships and as leaders & advisors. You are a splinter cell of the Exodus that was slow or got lost, and this is what you have.
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chronic
Exemplar
[ Star Traders 2 Supporter ]
I bloody well hate two things in this galaxy; Independants and Xenos.
Posts: 389
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Post by chronic on Jun 29, 2014 17:50:25 GMT -5
I feel like you should be able to but if you do you take a massive morale hit. So massive its almost not worth it.
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Post by fallen on Jun 29, 2014 19:12:25 GMT -5
Thanks for the feedback. As Cory stated, not within the Edicts and won't be added.
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