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Post by pendell on Jun 26, 2014 12:30:06 GMT -5
This may not be a bug but an issue of user understanding.
Version: 1.1.13 (thanks for the new tutorial AI, guys! It's really appreciated!)
So I research starship construction 4. This allows me to build a carrier with a fighter repair bay. It also gives me the repair skill.
I thought I was set. But then -- possibly a mistake on my part -- it seems to me that the baseline carrier can only REPAIR fighters. It cannot REFUEL them.
In order to refuel the fighters, I must research Fleet Operations 1 to unlock the specialist training 'refuel fighter'.
Then I must design a new class of carrier . I get my choice of primary training, secondary training, and specialist training. The primary and secondary training are reserved for combat options -- I get ONE specialist slot which can be to either refuel ships or repair ships but not both at the same time. I need two separate carriers, one for repair and the other for refueling.
Am I misunderstanding the engine? If not, is this intended by design? Or is the intent to have one ship able to perform both operations?
Respectfully,
Brian P.
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Post by fallen on Jun 26, 2014 12:36:07 GMT -5
pendell - you got it right! That's the order of operations as required to get a carrier with refuel.
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Post by manne on Jun 26, 2014 13:38:50 GMT -5
I typically run 2 refuel paladins and 1 repair paladin in my invasion(offensive) fleets, and defensive parameters built with 1 refuel paladin in each system (along with a couple fighters ofc).
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