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Post by lixxx235 on Jun 29, 2014 1:54:00 GMT -5
Could it be so that when I finish a project with leftover CP it either counts as idle CP or is applied to the next project in the queue? For example, if I have a colony ship at 18/19 and I have 9CP, can it be that it counts as 8 idle CP next round, or that those 8 CP get applied to the next project on the list?
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Post by Deleted on Jun 29, 2014 4:52:09 GMT -5
Agreed. Although I thought that was already the case.
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Post by Cory Trese on Jun 29, 2014 12:05:15 GMT -5
I'm afraid this isn't possible without dramatically slowing down the turn processor.
I've added it to the list for possible consideration down the road after a few months of optimization work is in place.
RP works differently, so overflow is spent on other projects, but CP there are so many things in the queues that "forward looking" is computationally too expensive right now.
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Post by Deleted on Jun 29, 2014 15:48:53 GMT -5
I'm afraid this isn't possible without dramatically slowing down the turn processor. I've added it to the list for possible consideration down the road after a few months of optimization work is in place. RP works differently, so overflow is spent on other projects, but CP there are so many things in the queues that "forward looking" is computationally too expensive right now. If it's that much of a hassle, don't worry about it then.
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Post by fallen on Jun 29, 2014 16:14:02 GMT -5
We've got very long list, and we'll keep working it.
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Post by lixxx235 on Jun 29, 2014 22:04:40 GMT -5
I'm afraid this isn't possible without dramatically slowing down the turn processor. I've added it to the list for possible consideration down the road after a few months of optimization work is in place. RP works differently, so overflow is spent on other projects, but CP there are so many things in the queues that "forward looking" is computationally too expensive right now. Whow, wait. No offense, but this doesn't sound like it would take much processing time at all. Sounds simple enough(to the basic level programmer) to check if a turn finishes an upgrade, and if so, subtract remaining CP from the next project on the queue. Do you guys have, like, a code repository I could look at for this game? Do you guys have spaghetti code or something that would make doing this hard?
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Post by Cory Trese on Jun 30, 2014 0:07:00 GMT -5
I'm afraid this isn't possible without dramatically slowing down the turn processor. I've added it to the list for possible consideration down the road after a few months of optimization work is in place. RP works differently, so overflow is spent on other projects, but CP there are so many things in the queues that "forward looking" is computationally too expensive right now. Whow, wait. No offense, but this doesn't sound like it would take much processing time at all. Sounds simple enough(to the basic level programmer) to check if a turn finishes an upgrade, and if so, subtract remaining CP from the next project on the queue. Do you guys have, like, a code repository I could look at for this game? Do you guys have spaghetti code or something that would make doing this hard? No offense taken. There is no code repository. It all sounds simple ... all programming sounds simple. Just read the data, do the thing, and write some bytes. +1 for "spaghetti code or something" line =)
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Post by Deleted on Jul 2, 2014 22:10:51 GMT -5
Whow, wait. No offense, but this doesn't sound like it would take much processing time at all. Sounds simple enough(to the basic level programmer) to check if a turn finishes an upgrade, and if so, subtract remaining CP from the next project on the queue. Do you guys have, like, a code repository I could look at for this game? Do you guys have spaghetti code or something that would make doing this hard? No offense taken. There is no code repository. It all sounds simple ... all programming sounds simple. Just read the data, do the thing, and write some bytes. +1 for "spaghetti code or something" line =) Are you trying to say that all programming isn't simple?
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Post by hlo on Jul 3, 2014 10:13:45 GMT -5
No offense taken. There is no code repository. It all sounds simple ... all programming sounds simple. Just read the data, do the thing, and write some bytes. +1 for "spaghetti code or something" line =) Are you trying to say that all programming isn't simple? Programming may be simple at kids' level but we are talking software development here. Software Development is never simple for the record. There is likely some sort of code repository somewhere because it will be outright dangerous for not having some version control or backup somewhere when the Trese Brothers have few money making projects going on. Since we are not dealing with Open Source stuff here, they don't have to share anything.
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Post by fallen on Jul 3, 2014 10:28:37 GMT -5
Between the two of us, we have over 25 years of experience in software developer, software architect, and engineering director positions. Therefore, we write all of our code on napkins, scan it in, print it out, and store it in three-ring binders under a leaky roof. This is why there are occasional bugs
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Swami
Templar
[ Heroes of Steel Supporter ]
Lost
Posts: 1,004
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Post by Swami on Jul 3, 2014 10:33:43 GMT -5
Between the two of us, we have over 25 years of experience in software developer, software architect, and engineering director positions. Therefore, we write all of our code on napkins, scan it in, print it out, and store it in three-ring binders under a leaky roof. This is why there are occasional bugs Can't you just handwriting recognition the napkin scans and directly add them to the code base?
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Post by fallen on Jul 3, 2014 10:39:28 GMT -5
Swami - we can't actually, because we developed a proprietary system called "Spaghetti Delivery" that downloads the paper code into your Android. I know, it sounds insane. If it wasn't a company secret, we could share it with you ... Happy Fourth of July all. Sorry for derailing this thread complete. The request is on our list to look at, when it comes up in priority.
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Post by Brutus Aurelius on Jul 3, 2014 13:14:27 GMT -5
When the devs derail the thread with hints of their company secrets, then you know the thread was a good one.
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Post by Deleted on Jul 3, 2014 15:55:19 GMT -5
Some funny exchanges.
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