|
Post by Deleted on Jul 6, 2014 20:20:12 GMT -5
Starports give housing bonuses, but the description only lists the CP, RP and mining bonuses.
Planetary invasion 2 description doesn't say that it does anything different compared to planetary invasion 1, despite being harder to unlock and requiring more water-fuel. However, planetary invasion 3 description says it deals 64 more damage and provides a +4 gun bonus. So does planetary invasion 2 do something that planetary invasion 1 doesn't do? Cause otherwise there's no point of having a more advanced operation that's harder to unlock and requires more water-fuel. Also, they all say that they require water-fuel to execute, when in reality they don't.
Refuel Fighter 1 says that it refuels fighters by 10, when in reality it refuels fighters by over 20.
|
|
|
Post by fallen on Jul 6, 2014 20:45:47 GMT -5
@starfixer - thanks! I've dropped these into #4X-2520 which has a number of text formatter errors to resolve.
|
|
koles
CKF Backers
Posts: 449
|
Post by koles on Jul 7, 2014 4:38:25 GMT -5
to not start new topic
despcription of De Valtos is "...+3 TP and + 3 creds per TP" but when we have one DV colony we have 2 TP, when we settle aditional DV colony we have 4 TP so it looks like it still gives +2 TP per colony
|
|
|
Post by Cory Trese on Jul 7, 2014 18:02:05 GMT -5
to not start new topic despcription of De Valtos is "...+3 TP and + 3 creds per TP" but when we have one DV colony we have 2 TP, when we settle aditional DV colony we have 4 TP so it looks like it still gives +2 TP per colony Sorry to say, it, but I think you've got this wrong or backwards -- there is some confusion. I just finished a complete review and it's correct both in display and calculation in 100% of the in-game and in-code places I looked. If there is a saved game that you think has an issue, feel free to send it in but right now, there is no bug related to De Valtos Trade Point bonuses, they're all +3 and correctly working.
|
|
|
Post by Cory Trese on Jul 7, 2014 18:06:08 GMT -5
Starports give housing bonuses, but the description only lists the CP, RP and mining bonuses. Planetary invasion 2 description doesn't say that it does anything different compared to planetary invasion 1, despite being harder to unlock and requiring more water-fuel. However, planetary invasion 3 description says it deals 64 more damage and provides a +4 gun bonus. So does planetary invasion 2 do something that planetary invasion 1 doesn't do? Cause otherwise there's no point of having a more advanced operation that's harder to unlock and requires more water-fuel. Also, they all say that they require water-fuel to execute, when in reality they don't. Refuel Fighter 1 says that it refuels fighters by 10, when in reality it refuels fighters by over 20. Fixed in next
|
|
koles
CKF Backers
Posts: 449
|
Post by koles on Jul 8, 2014 12:41:12 GMT -5
I just finished a complete review and it's correct both in display and calculation in 100% of the in-game and in-code places I looked. If there is a saved game that you think has an issue, feel free to send it in but right now, there is no bug related to De Valtos Trade Point bonuses, they're all +3 and correctly working. i cant do screenshots or send saves - my phone is not rooted so i write stats: i have started new geme now with 0 colonies i have that stats trade -1 res 0 spy 0 after settled each collony ship my stats are trade 2 res 8 spy 5 after building second DV colony trade 4 res 10 spy 6 after building third DV colony trade 6 res 12 spy 7 so it looks like DV colony gives only +2 TP also - shouldnt they be listed under CP list? in listening +CP/(TP) every rychard's colony have those +2 RP and +2 EP listed on lower bar on colony main screen
|
|