deucemaccoy
Curator
[ Star Traders 2 Supporter ]
Posts: 55
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Post by deucemaccoy on Jul 7, 2014 22:57:50 GMT -5
All governments in the real world are willing to give some credit to other nations. This might be something to give consideration, and could give players who are suffering from a negative income (due to, say, a solar war) a chance to recover.
Add an option on the new treaty screen for 'credit' or 'political favor' or some such. This would work similar to 'subsidy', but in reverse. It would reduce the cost in credits by half (and ignore a negative treasury, allowing the player to still attempt a treaty when broke), but the EP cost doubles. It'll take longer, but could still breathe fresh life into a struggling economy.
It would also, in my opinion, reflect the player, as representative of the Templar, pulling his own political weight and strings in game.
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maurizi0
Consul
[ Elite Supporter ]
I reject your reality and substitute my own
Posts: 95
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Post by maurizi0 on Jul 11, 2014 15:31:32 GMT -5
All governments in the real world are willing to give some credit to other nations. This might be something to give consideration, and could give players who are suffering from a negative income (due to, say, a solar war) a chance to recover. Add an option on the new treaty screen for 'credit' or 'political favor' or some such. This would work similar to 'subsidy', but in reverse. It would reduce the cost in credits by half (and ignore a negative treasury, allowing the player to still attempt a treaty when broke), but the EP cost doubles. It'll take longer, but could still breathe fresh life into a struggling economy. It would also, in my opinion, reflect the player, as representative of the Templar, pulling his own political weight and strings in game. Sounds like a pretty good idea. It would be useful to inject a quick burst of cash into a struggling economy as I'm finding once the inevitable war starts and the economy goes down without careful attention worlds quickly end up with more population than they can support and its pretty much down hill from there.
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Post by Cory Trese on Jul 11, 2014 17:01:23 GMT -5
I doubt I'm understanding what you're asking, but part of it really rings true.
"ignore a negative treasury, allowing the player to still attempt a treaty when broke"
That is a good point.
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