maurizi0
Consul
[ Elite Supporter ]
I reject your reality and substitute my own
Posts: 95
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Post by maurizi0 on Jul 9, 2014 19:02:03 GMT -5
Loving this game by the way. I'm still working my way through each of your games and have stuff to complete in each of them but you guys are literally making games faster than I can actually play them Just a thought I was having was would it be possible to have the carriers and the fighters have a more symbiotic relationship? I mean this in the sense that fighters would unlikely be under their own power for long haul trips and would be transported instead. Thinking aircraft carrier type idea. This could also lead to internal repairs or refueling while docked. If not what about a passive refueling ability for carriers? Similar to what you get when at a friendly planet? Personally I'd also like to see the ram button carried over from ST when all else fails! Awesome looking game, looking forward to seeing what happens with this over the coming months
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Post by fallen on Jul 9, 2014 19:59:33 GMT -5
maurizi0 - I think if you look into the Repair and Refuel abilities of Carriers, which work on Fighters, you'll see that relationship at play!
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Post by Brutus Aurelius on Jul 9, 2014 20:29:42 GMT -5
Maybe you can make some kind of Super Carrier that can deploy fighters
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maurizi0
Consul
[ Elite Supporter ]
I reject your reality and substitute my own
Posts: 95
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Post by maurizi0 on Jul 11, 2014 14:24:49 GMT -5
fallenSo many awesome things in this new game its possible I missed something. I believe it was mentioned in another thread but some new fuel options would be great for the heavier type ships. I was just having a think but what about a self repair module as well that fits in one of the weapon slots?
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Post by Cory Trese on Jul 11, 2014 14:31:40 GMT -5
We've got a Gear and Training roadmap with over 50 items on it already. Love the seeing posts that align with the plan. Keep it up!
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maurizi0
Consul
[ Elite Supporter ]
I reject your reality and substitute my own
Posts: 95
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Post by maurizi0 on Jul 11, 2014 14:34:51 GMT -5
Can't wait to see the plan unfold. You guys don't do things in half measures any chance you can let us know an ETA for 4x coming to desura/steam? I've voted in the green light project but I've got no idea of the kind of time between starting and Implementation?
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Post by fallen on Jul 11, 2014 14:47:07 GMT -5
We don't do ETAs, thanks.
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Post by Cory Trese on Jul 11, 2014 14:47:58 GMT -5
There are only two of us working on these games, so we cannot give ETA on deliveries.
We've found that any attempt to predict Valve (or any other effort) with so little money and few resources ultimately ends up disappointing the fans and stressing us out.
Thus, we do not give ETA. If we get enough Greenlight votes, a PC version will become a high priority.
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maurizi0
Consul
[ Elite Supporter ]
I reject your reality and substitute my own
Posts: 95
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Post by maurizi0 on Jul 11, 2014 14:56:47 GMT -5
No problem, I wasn't so much asking for the eta of you guys, rather what is the process used by steam/desura to allow you guys to actually release a version through that particular system? I can understand with the workload you guys must have any ETA must be a guideline at best and as much as I would like to ask about several things I will just be patient and wait
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Post by Cory Trese on Jul 11, 2014 15:00:11 GMT -5
The game already runs great on PC, 80% of the work is already done for that. (Thanks, Heroes!)
We need finish code for full-screen, add a key map image, add keyboard bindings -- stuff like that.
The biggest issue is getting approval on Steam via Greenlight. If that happens, you'll see a PC release in short order.
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